RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
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Abstract (arXiv)
We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.
Key facts. Cited by 10 papers in the map (data through 13 Oct 2026). Builds on 39 of its 88 references that are in the map. First posted on arXiv 30 Apr 2024.
Builds on
39 of 88 references.
References · 39
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- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
27 more
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Built on by
Citing papers per year: 2024: 6; 2025: 4.
10 papers.
- 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusioncited by 20
- 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformercited by 20
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methodscited by 16
- 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMcited by 7
- 2024IG-SLAM: Instant Gaussian SLAMcited by 6
- 2025GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfelscited by 5
- 2024Towards a Science Exocortexcited by 3
- 2025DQO-MAP: Dual Quadrics Multi-Object mapping with Gaussian Splattingcited by 0
- 2025BIM-Constrained Optimization for Accurate Localization and Deviation Correction in Construction Monitoringcited by 0
- 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformer13 Nov 2025
- 2025GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels3 May 2025
- 2025BIM-Constrained Optimization for Accurate Localization and Deviation Correction in Construction Monitoring24 Apr 2025
- 2025DQO-MAP: Dual Quadrics Multi-Object mapping with Gaussian Splatting4 Mar 2025
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects9 Dec 2024
- 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM1 Oct 2024
- 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion22 Aug 2024
- 2024Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods8 Aug 2024
- 2024IG-SLAM: Instant Gaussian SLAM2 Aug 2024
- 2024Towards a Science Exocortex24 Jun 2024