mlsanityData to 13 Oct 2026

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

arXiv 2404.19706 ↗First posted 30 Apr 2024cs.CVcited by 10

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Abstract (arXiv)

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.

Key facts. Cited by 10 papers in the map (data through 13 Oct 2026). Builds on 39 of its 88 references that are in the map. First posted on arXiv 30 Apr 2024.

Builds on

39 of 88 references.

References · 39

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,223
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,231
  4. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,316
  5. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 984
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 895
  7. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 803
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 756
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 588
  10. 2018From Coarse to Fine: Robust Hierarchical Localization at Large Scalecited by 557
  11. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  12. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
27 more
  1. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 308
  2. 2016DSAC - Differentiable RANSAC for Camera Localizationcited by 264
  3. 2021Back to the Feature: Learning Robust Camera Localization from Pixels to Posecited by 199
  4. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  5. 2020Visual Camera Re-Localization from RGB and RGB-D Images Using DSACcited by 176
  6. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  7. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  8. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
  9. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  10. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  11. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  12. 2018ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Roboticscited by 98
  13. 2020DI-Fusion: Online Implicit 3D Reconstruction with Deep Priorscited by 70
  14. 2021Differentiable SLAM-net: Learning Particle SLAM for Visual Navigationcited by 34
  15. 2021High-order Differentiable Autoencoder for Nonlinear Model Reductioncited by 32
  16. 2021VS-Net: Voting with Segmentation for Visual Localizationcited by 29
  17. 2021Learning Camera Localization via Dense Scene Matchingcited by 28
  18. 2019gradSLAM: Automagically differentiable SLAMcited by 27
  19. 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
  20. 2019Localizing Discriminative Visual Landmarks for Place Recognitioncited by 21
  21. 2018Long-term Visual Localization using Semantically Segmented Imagescited by 15
  22. 2022ObjectMatch: Robust Registration using Canonical Object Correspondencescited by 15
  23. 2019Active Scene Understanding via Online Semantic Reconstructioncited by 11
  24. 2018Object-Aware Guidance for Autonomous Scene Reconstructioncited by 9
  25. 2022HRBF-Fusion: Accurate 3D reconstruction from RGB-D data using on-the-fly implicitscited by 8
  26. 2019Deep Active Localizationcited by 6
  27. 2020Object SLAM-Based Active Mapping and Robotic Graspingcited by 5

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Citing papers per year: 2024: 6; 2025: 4.

10 papers.