Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM
On the map: 3D reconstruction and neural rendering → SLAM and driving scene reconstruction
Abstract (arXiv)
Monocular 3D Gaussian Splatting SLAM suffers from critical limitations in time efficiency, geometric accuracy, and multi-view consistency. These issues stem from the time-consuming textitTrain-from-Scratch optimization and the lack of inter-frame scale consistency from single-frame geometry priors. We contend that a feed-forward paradigm, leveraging multi-frame context to predict Gaussian attributes directly, is crucial for addressing these challenges. We present Flash-Mono, a system composed of three core modules: a feed-forward prediction frontend, a 2D Gaussian Splatting mapping backend, and an efficient hidden-state-based loop closure module. We trained a recurrent feed-forward frontend model that progressively aggregates multi-frame visual features into a hidden state via cross attention and jointly predicts camera poses and per-pixel Gaussian properties. By directly predicting Gaussian attributes, our method bypasses the burdensome per-frame optimization required in optimization-based GS-SLAM, achieving a 10x speedup while ensuring high-quality rendering. The power of our recurrent architecture extends beyond efficient prediction. The hidden states act as compact submap descriptors, facilitating efficient loop closure and global Sim(3) optimization to mitigate the long-standing challenge of drift. For enhanced geometric fidelity, we replace conventional 3D Gaussian ellipsoids with 2D Gaussian surfels. Extensive experiments demonstrate that Flash-Mono achieves state-of-the-art performance in both tracking and mapping quality, highlighting its potential for embodied perception and real-time reconstruction applications. Project page: https://victkk.github.io/flash-mono.
Key facts. Cited by 2 papers in the map (data through 19 Oct 2026). Placed in SLAM and driving scene reconstruction, one of 15 directions in 3D reconstruction and neural rendering. Builds on 31 of its 36 references that are in the map. First posted on arXiv 3 Apr 2026.
Builds on
31 of 36 references.
Closest ancestors · 11
Same direction, newest first
- 2025Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline6 Aug
- 2025Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps4 Jul
- 2025Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments6 Jun
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold18 May
- 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments4 Apr
- 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes14 Jan
- 2025SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding9 Jan
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors16 Dec
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting26 Nov
- 2023Gaussian Splatting SLAM11 Dec
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras28 Nov
Other references · 20
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,506
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,156
- 2021Vision Transformers for Dense Predictioncited by 1,815
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,613
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,597
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,140
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 1,010
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 932
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 724
- 2025Continuous 3D Perception Model with Persistent Statecited by 563
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 378
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 184
8 more
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 184
- 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 178
- 2023Optimal Transport Aggregation for Visual Place Recognitioncited by 159
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 133
- 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 91
- 2022The Revisiting Problem in Simultaneous Localization and Mapping: A Survey on Visual Loop Closure Detectioncited by 30
- 2025GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robotscited by 8
- 2021A General Framework for Lifelong Localization and Mapping in Changing Environmentcited by 7
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026MonoEM-GS: Monocular Expectation-Maximization Gaussian Splatting SLAM
- 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
- 2026GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
- 2024GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians
- 2024DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment
- 2024GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians