Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM
On the map: 3D reconstruction and neural rendering → SLAM and driving scene reconstruction
Abstract (arXiv)
Recent 3D Gaussian Splatting (3DGS) has enabled efficient photorealistic view synthesis and is rapidly being adopted in simultaneous localization and mapping (SLAM) systems for online mapping. In these systems, a Gaussian map must be expanded and refined incrementally while tracking runs in real time, so initialization and density control directly determine where limited computation and iterations are spent. This contrasts with offline 3DGS reconstruction, where such heuristics can be amortized over long optimization schedules. However, most 3DGS-SLAM pipelines inherit initialization and density-control heuristics from offline reconstruction, which can become brittle under the strict per-keyframe optimization budgets and incremental map growth of online SLAM. In this work, we revisit these heuristics in a decoupled 3DGS-SLAM setting and propose three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitives on high-residual regions. Our results show consistent improvements in rendering quality with negligible overhead, highlighting the coupling between photometric residuals and pose uncertainty in online SLAM. We will open-source our code to the community to foster growth and validate reproducibility.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in SLAM and driving scene reconstruction, one of 15 directions in 3D reconstruction and neural rendering. Builds on 20 of its 26 references that are in the map. First posted on arXiv 14 Aug 2026.
Builds on
20 of 26 references.
Closest ancestors · 5
Same direction, newest first
- 2023Gaussian Splatting SLAM11 Dec
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras28 Nov
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting20 Nov
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM27 Apr
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields21 Nov
Other references · 15
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,316
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,506
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,841
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,997
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 1,010
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 961
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 932
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 655
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 543
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 452
- 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 420
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 228
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- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions
- 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
- 2026GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
- 2024Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
- 2026RMGS-SLAM: Real-time Multi-sensor Gaussian Splatting SLAM
- 2026GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
- 2025SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding
- 2025TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints