mlsanityData to 7 Oct 2026

MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization

arXiv 2405.06241 ↗First posted 10 May 2024cs.CV cs.ROcited by 10

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Abstract (arXiv)

This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting. Recently, SLAM based on Gaussian Splatting has shown promising results. However, in monocular scenarios, the Gaussian maps reconstructed lack geometric accuracy and exhibit weaker tracking capability. To address these limitations, we jointly optimize sparse visual odometry tracking and 3D Gaussian Splatting scene representation for the first time. We obtain depth maps on visual odometry keyframe windows using a fast Multi-View Stereo (MVS) network for the geometric supervision of Gaussian maps. Furthermore, we propose a depth smooth loss and Sparse-Dense Adjustment Ring (SDAR) to reduce the negative effect of estimated depth maps and preserve the consistency in scale between the visual odometry and Gaussian maps. We have evaluated our system across various synthetic and real-world datasets. The accuracy of our pose estimation surpasses existing methods and achieves state-of-the-art. Additionally, it outperforms previous monocular methods in terms of novel view synthesis and geometric reconstruction fidelities.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 10 May 2024.

Builds on

30 of 41 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  3. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
  4. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  5. 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 819
  6. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  7. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  8. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  9. 2016Direct Sparse Odometrycited by 479
  10. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  11. 2023Gaussian Splatting SLAMcited by 410
  12. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
18 more
  1. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  2. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  3. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  4. 2022Deep Patch Visual Odometrycited by 186
  5. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  6. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
  7. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  8. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  9. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  10. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
  11. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
  12. 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 62
  13. 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
  14. 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fieldscited by 31
  15. 2024NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoisingcited by 29
  16. 2021CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representationscited by 16
  17. 2022Probabilistic Volumetric Fusion for Dense Monocular SLAMcited by 16
  18. 2024NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submapcited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 5; 2026: 3.

10 papers.