mlsanityData to 7 Oct 2026

GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model

arXiv 2604.03039 ↗First posted 3 Apr 2026cs.CVcited by 11

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Abstract (arXiv)

This paper describes our method for Track 2 of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge on smoke-degraded images. In this task, smoke reduces image visibility and weakens the cross-view consistency required by scene optimization and rendering. We address this problem with a multi-stage pipeline consisting of image restoration, dehazing, MLLM-based enhancement, 3DGS-MCMC optimization, and averaging over repeated runs. The main purpose of the pipeline is to improve visibility before rendering while limiting scene-content changes across input views. Experimental results on the challenge benchmark show improved quantitative performance and better visual quality than the provided baselines. The code is available at https://github.com/plbbl/GenSmoke-GS. Our method achieved a ranking of 1 out of 14 participants in Track 2 of the NTIRE 3DRR Challenge, as reported on the official competition website: https://www.codabench.org/competitions/13993/#/results-tab.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 9 of its 16 references that are in the map. First posted on arXiv 3 Apr 2026.

Builds on

9 of 16 references.

References · 9

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  3. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 35
  4. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  5. 2025LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priorscited by 20
  6. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  7. 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
  8. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  9. 2026UDPNet: Unleashing Depth-based Priors for Robust Image Dehazingcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 11.

11 papers.

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  1. 2025SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models
  2. 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videos
  3. 2026GR3EN: Generative Relighting for 3D Environments
  4. 2024ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models
  5. 2026FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors
  6. 2025MVGBench: Comprehensive Benchmark for Multi-view Generation Models
  7. 2025Seeing Beyond Haze: Generative Nighttime Image Dehazing
  8. 2026GenRec: Knowing Where to Reconstruct and Where to Generate