Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models already synthesize convincing transparent phenomena, suggesting they have internalized the optical rules. We build TransPhy3D, a synthetic video corpus of transparent/reflective scenes: 11k sequences rendered with Blender/Cycles. Scenes are assembled from a curated bank of category-rich static assets and shape-rich procedural assets paired with glass/plastic/metal materials. We render RGB + depth + normals with physically based ray tracing and OptiX denoising. Starting from a large video diffusion model, we learn a video-to-video translator for depth (and normals) via lightweight LoRA adapters. During training we concatenate RGB and (noisy) depth latents in the DiT backbone and co-train on TransPhy3D and existing frame-wise synthetic datasets, yielding temporally consistent predictions for arbitrary-length input videos. The resulting model, DKT, achieves zero-shot SOTA on real and synthetic video benchmarks involving transparency: ClearPose, DREDS (CatKnown/CatNovel), and TransPhy3D-Test. It improves accuracy and temporal consistency over strong image/video baselines, and a normal variant sets the best video normal estimation results on ClearPose. A compact 1.3B version runs at ~0.17 s/frame. Integrated into a grasping stack, DKT's depth boosts success rates across translucent, reflective and diffuse surfaces, outperforming prior estimators. Together, these results support a broader claim: "Diffusion knows transparency." Generative video priors can be repurposed, efficiently and label-free, into robust, temporally coherent perception for challenging real-world manipulation.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 64 of its 80 references that are in the map. First posted on arXiv 29 Dec 2025.
Builds on
64 of 80 references.
Closest ancestors · 4
Same direction, newest first
- 2025NormalCrafter: Learning Temporally Consistent Normals from Video Diffusion Priors15 Apr
- 2024Fine-Tuning Image-Conditional Diffusion Models is Easier than You Think17 Sep
- 2024OctFusion: Octree-based Diffusion Models for 3D Shape Generation27 Aug
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal24 Jun
Other references · 60
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
- 2025Qwen2.5-VL Technical Reportcited by 5,418
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Depth Anything V2cited by 1,385
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 570
- 2024Flow Matching Guide and Codecited by 291
- 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 290
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
38 more
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
- 2022AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domainscited by 205
- 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 202
- 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 163
- 2017SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsiscited by 128
- 2019ClearGrasp: 3D Shape Estimation of Transparent Objects for Manipulationcited by 124
- 2024Transparent Image Layer Diffusion using Latent Transparencycited by 111
- 2024UniScene: Unified Occupancy-centric Driving Scene Generationcited by 102
- 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridgingcited by 95
- 2019FastDepth: Fast Monocular Depth Estimation on Embedded Systemscited by 93
- 2024Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimationcited by 73
- 2018Holistic 3D Scene Parsing and Reconstruction from a Single RGB Imagecited by 69
- 2018SuperDepth: Self-Supervised, Super-Resolved Monocular Depth Estimationcited by 64
- 2018PS-FCN: A Flexible Learning Framework for Photometric Stereocited by 51
- 2022Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objectscited by 49
- 2019Self-calibrating Deep Photometric Stereo Networkscited by 47
- 2022ClearPose: Large-scale Transparent Object Dataset and Benchmarkcited by 46
- 2023cuRobo: Parallelized Collision-Free Minimum-Jerk Robot Motion Generationcited by 46
- 2024VidMan: Exploiting Implicit Dynamics from Video Diffusion Model for Effective Robot Manipulationcited by 45
- 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
- 2023Learning Depth Estimation for Transparent and Mirror Surfacescited by 34
- 2024Video Depth without Video Modelscited by 28
- 2024TI2V-Zero: Zero-Shot Image Conditioning for Text-to-Video Diffusion Modelscited by 25
- 2023Bridging Stereo Geometry and BEV Representation with Reliable Mutual Interaction for Semantic Scene Completioncited by 21
- 20233D Implicit Transporter for Temporally Consistent Keypoint Discoverycited by 20
- 2024RadarCam-Depth: Radar-Camera Fusion for Depth Estimation with Learned Metric Scalecited by 20
- 2025PUGS: Zero-shot Physical Understanding with Gaussian Splattingcited by 20
- 2024GaussReg: Fast 3D Registration with Gaussian Splattingcited by 19
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
- 2025ORV: 4D Occupancy-centric Robot Video Generationcited by 16
- 2023TRansPose: Large-Scale Multispectral Dataset for Transparent Objectcited by 15
- 2016Parse Geometry from a Line: Monocular Depth Estimation with Partial Laser Observationcited by 14
- 2025FlashDepth: Real-time Streaming Video Depth Estimation at 2K Resolutioncited by 14
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
- 2023One at a Time: Progressive Multi-step Volumetric Probability Learning for Reliable 3D Scene Perceptioncited by 13
- 2024D3RoMa: Disparity Diffusion-based Depth Sensing for Material-Agnostic Robotic Manipulationcited by 11
- 2024ASGrasp: Generalizable Transparent Object Reconstruction and 6-DoF Grasp Detection from RGB-D Active Stereo Cameracited by 9
50 most cited of 60 All 60 (JSON)
Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026Towards Consistent Video Geometry Estimationcited by 3
- 2026TransNormal: Dense Visual Semantics for Diffusion-based Transparent Object Normal Estimationcited by 2
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacificationcited by 2
- 2026OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenescited by 1
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 0
- 2026GHOST: Geometry-Guided Hallucination of Opaque Surface Texturescited by 0
- 2026WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Modelscited by 0
- 2026GIFT: Geometry-Invariant Fine-Tuning for Non-Lambertian Monocular Depth Estimationcited by 0
- 2026TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimationcited by 0
- 2026TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation6 Sep 2026
- 2026OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes30 Aug 2026
- 2026GIFT: Geometry-Invariant Fine-Tuning for Non-Lambertian Monocular Depth Estimation3 Aug 2026
- 2026WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models28 Jul 2026
- 2026GHOST: Geometry-Guided Hallucination of Opaque Surface Textures13 Jul 2026
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026Towards Consistent Video Geometry Estimation28 May 2026
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification20 Mar 2026
- 2026TransNormal: Dense Visual Semantics for Diffusion-based Transparent Object Normal Estimation31 Jan 2026
Similar, not cited
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- 2023The Surprising Effectiveness of Diffusion Models for Optical Flow and Monocular Depth Estimation
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