mlsanityData to 14 Oct 2026

3D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noise

arXiv 2504.11003 ↗First posted 15 Apr 2025cs.GRcited by 5

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Abstract (arXiv)

3D Gaussian splatting has experienced explosive popularity in the past few years in the field of novel view synthesis. The lightweight and differentiable representation of the radiance field using the Gaussian enables rapid and high-quality reconstruction and fast rendering. However, reconstructing objects with high-frequency surface textures (e.g., fine stripes) requires many skinny Gaussian kernels because each Gaussian represents only one color if viewed from one direction. Thus, reconstructing the stripes pattern, for example, requires Gaussians for at least the number of stripes. We present 3D Gabor splatting, which augments the Gaussian kernel to represent spatially high-frequency signals using Gabor noise. The Gabor kernel is a combination of a Gaussian term and spatially fluctuating wave functions, making it suitable for representing spatial high-frequency texture. We demonstrate that our 3D Gabor splatting can reconstruct various high-frequency textures on the objects.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Apr 2025.

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Citing papers per year: 2025: 1; 2026: 4.

5 papers.