mlsanityData to 7 Oct 2026

MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation

arXiv 2303.12368 ↗First posted 22 Mar 2023cs.CV cs.GRcited by 12

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Abstract (arXiv)

We propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, a SVBRDF, and 3D spatially-varying lighting. Because multi-view images provide a variety of information about the scene, multi-view images in object-level inverse rendering have been taken for granted. However, owing to the absence of multi-view HDR synthetic dataset, scene-level inverse rendering has mainly been studied using single-view image. We were able to successfully perform scene-level inverse rendering using multi-view images by expanding OpenRooms dataset and designing efficient pipelines to handle multi-view images, and splitting spatially-varying lighting. Our experiments show that the proposed method not only achieves better performance than single-view-based methods, but also achieves robust performance on unseen real-world scene. Also, our sophisticated 3D spatially-varying lighting volume allows for photorealistic object insertion in any 3D location.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 37 of its 57 references that are in the map. First posted on arXiv 22 Mar 2023.

Builds on

37 of 57 references.

References · 37

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25 more
  1. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
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  13. 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
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  17. 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
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  23. 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
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  25. 2021Curvature-guided dynamic scale networks for Multi-view Stereocited by 17

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 7; 2026: 2.

12 papers.