MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation
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Abstract (arXiv)
We propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, a SVBRDF, and 3D spatially-varying lighting. Because multi-view images provide a variety of information about the scene, multi-view images in object-level inverse rendering have been taken for granted. However, owing to the absence of multi-view HDR synthetic dataset, scene-level inverse rendering has mainly been studied using single-view image. We were able to successfully perform scene-level inverse rendering using multi-view images by expanding OpenRooms dataset and designing efficient pipelines to handle multi-view images, and splitting spatially-varying lighting. Our experiments show that the proposed method not only achieves better performance than single-view-based methods, but also achieves robust performance on unseen real-world scene. Also, our sophisticated 3D spatially-varying lighting volume allows for photorealistic object insertion in any 3D location.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 37 of its 57 references that are in the map. First posted on arXiv 22 Mar 2023.
Builds on
37 of 57 references.
References · 37
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25 more
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- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
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- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 7; 2026: 2.
12 papers.
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relightingcited by 5
- 2024MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representationcited by 3
- 2025Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenescited by 1
- 2025SAIL: Self-supervised Albedo Estimation from Real Images with a Latent Diffusion Modelcited by 1
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2025IPCD: Intrinsic Point-Cloud Decompositioncited by 0
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editorscited by 0
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors13 May 2026
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relighting29 Jan 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025IPCD: Intrinsic Point-Cloud Decomposition13 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025SAIL: Self-supervised Albedo Estimation from Real Images with a Latent Diffusion Model26 May 2025
- 2025Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes13 Mar 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion10 Oct 2024
- 2024MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation13 Aug 2024
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimation19 Dec 2023