mlsanityData to 7 Oct 2026

Single-Image SVBRDF Capture with a Rendering-Aware Deep Network

arXiv 1810.09718 ↗First posted 23 Oct 2018cs.GRcited by 116

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Abstract (arXiv)

Texture, highlights, and shading are some of many visual cues that allow humans to perceive material appearance in single pictures. Yet, recovering spatially-varying bi-directional reflectance distribution functions (SVBRDFs) from a single image based on such cues has challenged researchers in computer graphics for decades. We tackle lightweight appearance capture by training a deep neural network to automatically extract and make sense of these visual cues. Once trained, our network is capable of recovering per-pixel normal, diffuse albedo, specular albedo and specular roughness from a single picture of a flat surface lit by a hand-held flash. We achieve this goal by introducing several innovations on training data acquisition and network design. For training, we leverage a large dataset of artist-created, procedural SVBRDFs which we sample and render under multiple lighting directions. We further amplify the data by material mixing to cover a wide diversity of shading effects, which allows our network to work across many material classes. Motivated by the observation that distant regions of a material sample often offer complementary visual cues, we design a network that combines an encoder-decoder convolutional track for local feature extraction with a fully-connected track for global feature extraction and propagation. Many important material effects are view-dependent, and as such ambiguous when observed in a single image. We tackle this challenge by defining the loss as a differentiable SVBRDF similarity metric that compares the renderings of the predicted maps against renderings of the ground truth from several lighting and viewing directions. Combined together, these novel ingredients bring clear improvement over state of the art methods for single-shot capture of spatially varying BRDFs.

Key facts. Cited by 116 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Oct 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 16; 2022: 17; 2023: 18; 2024: 25; 2025: 27; 2026: 13.

116 papers.

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  1. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 684
  2. 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
  3. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  4. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  5. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  6. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  7. 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
  8. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  9. 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
  10. 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
  11. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  12. 2024MatSynth: A Modern PBR Materials Datasetcited by 42
38 more
  1. 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
  2. 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
  3. 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
  4. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
  5. 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
  6. 2021Neural BRDF Representation and Importance Samplingcited by 28
  7. 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
  8. 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
  9. 2023Materialistic: Selecting Similar Materials in Imagescited by 26
  10. 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
  11. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  12. 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
  13. 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
  14. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
  15. 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
  16. 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
  17. 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
  18. 2025IntrinsiX: High-Quality PBR Generation using Image Priorscited by 18
  19. 2021SSPU-Net: Self-Supervised Point Cloud Upsampling via Differentiable Renderingcited by 17
  20. 2022SPIDR: SDF-based Neural Point Fields for Illumination and Deformationcited by 17
  21. 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
  22. 2024Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusioncited by 15
  23. 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
  24. 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
  25. 2023UMat: Uncertainty-Aware Single Image High Resolution Material Capturecited by 11
  26. 2023Mesh Neural Cellular Automatacited by 10
  27. 2024Boosting 3D Object Generation through PBR Materialscited by 10
  28. 2024MaterialPicker: Multi-Modal DiT-Based Material Generationcited by 10
  29. 2022Learning to Learn and Sample BRDFscited by 9
  30. 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
  31. 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
  32. 2024SAMa: Material-aware 3D Selection and Segmentationcited by 9
  33. 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
  34. 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
  35. 2026Generative World Renderercited by 8
  36. 2024TexTile: A Differentiable Metric for Texture Tileabilitycited by 7
  37. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
  38. 2021Neural Photometry-guided Visual Attribute Transfercited by 6

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