Seeing the World and the Self from Egocentric Video
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Abstract (arXiv)
Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Existing methods typically address scene reconstruction and motion estimation separately: scene reconstruction methods ignore the wearer, whereas motion estimation methods lack explicit scene geometry and often depend on external trajectories. Joint recovery is challenging because the two tasks exhibit asymmetric visibility and require different prediction paradigms. The largely visible scene supports deterministic geometric regression, whereas the severely occluded body requires generative motion inference. We therefore propose RESELF (REconstructing the Scene and the sELF), a unified framework that couples deterministic metric geometry reconstruction with geometry-conditioned motion generation. RESELF adapts a geometry foundation model pre-trained on large-scale exocentric data to egocentric video using frame-wise scale and relative-pose consistency objectives. The resulting camera trajectory and latent geometric features condition a diffusion model that recovers the wearer's motion. A subsequent closed-loop kinematic feedback stage further refines the camera head while preserving the reconstructed scene geometry. To support training and evaluation, we curate EE4D-JSM from EgoExo4D by aligning egocentric video, sparse metric scene geometry, camera trajectories, and full-body motion annotations. Experiments show that RESELF outperforms state-of-the-art methods designed for the individual tasks across depth estimation, camera tracking, and full-body motion estimation. Code, models, and datasets will be available at https://ka1guan.github.io/RESELF/.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 34 references that are in the map. First posted on arXiv 1 Sep 2026.
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References · 26
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14 more
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
- 2022EgoTaskQA: Understanding Human Tasks in Egocentric Videoscited by 112
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 98
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2025Human3R: Everyone Everywhere All at Oncecited by 35
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- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 20254D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Timecited by 13
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- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
- 2024Self-Supervised Monocular 4D Scene Reconstruction for Egocentric Videoscited by 5
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- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation
- 2026E3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
- 2026TSR-Ego: Temporally Guided Stereo Refinement Framework for Egocentric 3D Human Pose Estimation
- 2025EgoX: Egocentric Video Generation from a Single Exocentric Video
- 2025EgoTwin: Dreaming Body and View in First Person
- 2026Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEval
- 2026EgoForge: Goal-Directed Egocentric World Simulator