SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning
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Abstract (arXiv)
Controlled character animation aims to transfer motion from a driving sequence to a reference character. Prior works heavily rely on intermediate representations, such as pose skeletons for motion and masked backgrounds for environment, inevitably resulting in information loss. In this work, we present SCAIL-2, a framework that adopts an end-to-end driving paradigm by directly concatenating latent visual information to the model's input sequence. We enable end-to-end training through a data synthesis pipeline that produces MotionPair-60K, a curated dataset for several character animation subtasks. We unify the subtasks using decoupled conditions to accommodate different driving patterns, facilitated by In-Context Mask Conditioning and Mode-Specific RoPE, which provide soft guidance beyond textual instructions and visual information. To address synthetic discrepancy in detailed regions, we propose Bias-Aware DPO to construct preference items to mitigate the errors. Extensive experiments demonstrate that our method achieves state-of-the-art performance across various character animation tasks. Code, model weights, and a large subset of the dataset are available at: https://teal024.github.io/SCAIL-2/.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 35 of its 43 references that are in the map. First posted on arXiv 9 Jun 2026.
Builds on
35 of 43 references.
References · 35
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- 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 456
- 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 311
23 more
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 272
- 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 88
- 2025Follow-Your-Motion: Video Motion Transfer via Efficient Spatial-Temporal Decoupled Finetuningcited by 81
- 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 80
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 69
- 2025Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordancecited by 61
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
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- 2026FastVMT: Eliminating Redundancy in Video Motion Transfercited by 23
- 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generationcited by 13
- 2025X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latentscited by 13
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
- 2025SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservationcited by 10
- 2025One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfercited by 9
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- 20263D-Aware Implicit Motion Control for View-Adaptive Human Video Generationcited by 6
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- 2026DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learningcited by 5
- 2025HyperMotionX: The Dataset and Benchmark with DiT-Based Pose-Guided Human Image Animation of Complex Motionscited by 4
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- 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restorationcited by 3
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generationcited by 5
- 2026Wan-Animate-2: Pushing the Application Boundaries of Character Animationcited by 4
- 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generationcited by 0
- 2026Vorch-IR: Long-Form Unified Multimodal Identity Replacement Video Generationcited by 0
- 2026UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videoscited by 0
- 2026EditaLive! Unified Character Video Editing for Live Streamingcited by 0
- 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animationcited by 0
- 2026PixReenact: Pixel-Conditioned Causal Video Diffusion for Streaming Head-Avatar Reenactmentcited by 0
- 2026PixReenact: Pixel-Conditioned Causal Video Diffusion for Streaming Head-Avatar Reenactment4 Oct 2026
- 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animation29 Sep 2026
- 2026Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation10 Sep 2026
- 2026EditaLive! Unified Character Video Editing for Live Streaming27 Aug 2026
- 2026UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos12 Aug 2026
- 2026Wan-Animate-2: Pushing the Application Boundaries of Character Animation6 Aug 2026
- 2026Vorch-IR: Long-Form Unified Multimodal Identity Replacement Video Generation6 Aug 2026
- 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation3 Aug 2026
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