Reconstructing Signing Avatars From Video Using Linguistic Priors
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Abstract (arXiv)
Sign language (SL) is the primary method of communication for the 70 million Deaf people around the world. Video dictionaries of isolated signs are a core SL learning tool. Replacing these with 3D avatars can aid learning and enable AR/VR applications, improving access to technology and online media. However, little work has attempted to estimate expressive 3D avatars from SL video; occlusion, noise, and motion blur make this task difficult. We address this by introducing novel linguistic priors that are universally applicable to SL and provide constraints on 3D hand pose that help resolve ambiguities within isolated signs. Our method, SGNify, captures fine-grained hand pose, facial expression, and body movement fully automatically from in-the-wild monocular SL videos. We evaluate SGNify quantitatively by using a commercial motion-capture system to compute 3D avatars synchronized with monocular video. SGNify outperforms state-of-the-art 3D body-pose- and shape-estimation methods on SL videos. A perceptual study shows that SGNify's 3D reconstructions are significantly more comprehensible and natural than those of previous methods and are on par with the source videos. Code and data are available at hrefhttp://sgnify.is.tue.mpg.desgnify.is.tue.mpg.de.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 35 of its 67 references that are in the map. First posted on arXiv 20 Apr 2023.
Builds on
35 of 67 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2023: 3; 2024: 3; 2025: 3; 2026: 3.
12 papers.
- 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
- 2023Neural Sign Actors: A diffusion model for 3D sign language production from textcited by 48
- 2023SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmarkcited by 29
- 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
- 2024Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generatorcited by 20
- 2024A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatarscited by 18
- 2025Text-Driven 3D Hand Motion Generation from Sign Language Datacited by 5
- 2026MaDiS: Taming Masked Diffusion Language Models for Sign Language Generationcited by 3
- 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priorscited by 1
- 2025Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensingcited by 0
- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Videocited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmarkcited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video6 May 2026
- 2026MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation27 Jan 2026
- 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priors24 Dec 2025
- 2025Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensing4 Dec 2025
- 2025Text-Driven 3D Hand Motion Generation from Sign Language Data21 Aug 2025
- 2024Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator26 Nov 2024
- 2024Expressive Gaussian Human Avatars from Monocular RGB Video3 Jul 2024
- 2024A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatars9 Jan 2024
- 2023Neural Sign Actors: A diffusion model for 3D sign language production from text5 Dec 2023
- 2023SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark31 Oct 2023
- 2023Effective Whole-body Pose Estimation with Two-stages Distillation29 Jul 2023