mlsanityData to 14 Oct 2026

GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting

arXiv 2405.15491 ↗First posted 24 May 2024cs.CVcited by 3

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Abstract (arXiv)

We present GSDeformer, a method that enables cage-based deformation on 3D Gaussian Splatting (3DGS). Our approach bridges cage-based deformation and 3DGS by using a proxy point-cloud representation. This point cloud is generated from 3D Gaussians, and deformations applied to the point cloud are translated into transformations on the 3D Gaussians. To handle potential bending caused by deformation, we incorporate a splitting process to approximate it. Our method does not modify or extend the core architecture of 3D Gaussian Splatting, making it compatible with any trained vanilla 3DGS or its variants. Additionally, we automate cage construction for 3DGS and its variants using a render-and-reconstruct approach. Experiments demonstrate that GSDeformer delivers superior deformation results compared to existing methods, is robust under extreme deformations, requires no retraining for editing, runs in real-time, and can be extended to other 3DGS variants. Project Page: https://jhuangbu.github.io/gsdeformer/

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 26 of its 50 references that are in the map. First posted on arXiv 24 May 2024.

Builds on

26 of 50 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  9. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  10. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  12. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
14 more
  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  2. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  3. 2023Drivable 3D Gaussian Avatarscited by 120
  4. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
  5. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
  6. 2022Deforming Radiance Fields with Cagescited by 78
  7. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  8. 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
  9. 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
  10. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  11. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  12. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  13. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  14. 2023Interactive Geometry Editing of Neural Radiance Fieldscited by 7

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