mlsanityData to 7 Oct 2026

VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis

arXiv 2205.15401 ↗First posted 30 May 2022cs.GR cs.CVcited by 22

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Abstract (arXiv)

The Gaussian reconstruction kernels have been proposed by Westover (1990) and studied by the computer graphics community back in the 90s, which gives an alternative representation of object 3D geometry from meshes and point clouds. On the other hand, current state-of-the-art (SoTA) differentiable renderers, Liu et al. (2019), use rasterization to collect triangles or points on each image pixel and blend them based on the viewing distance. In this paper, we propose VoGE, which utilizes the volumetric Gaussian reconstruction kernels as geometric primitives. The VoGE rendering pipeline uses ray tracing to capture the nearest primitives and blends them as mixtures based on their volume density distributions along the rays. To efficiently render via VoGE, we propose an approximate closeform solution for the volume density aggregation and a coarse-to-fine rendering strategy. Finally, we provide a CUDA implementation of VoGE, which enables real-time level rendering with a competitive rendering speed in comparison to PyTorch3D. Quantitative and qualitative experiment results show VoGE outperforms SoTA counterparts when applied to various vision tasks, e.g., object pose estimation, shape/texture fitting, and occlusion reasoning. The VoGE library and demos are available at: https://github.com/Angtian/VoGE.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 20 of its 38 references that are in the map. First posted on arXiv 30 May 2022.

Builds on

20 of 38 references.

References · 20

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  5. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
  6. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  7. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  8. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
  9. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  10. 2017Neural 3D Mesh Renderercited by 437
  11. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  12. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
8 more
  1. 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
  2. 2021RePOSE: Fast 6D Object Pose Refinement via Deep Texture Renderingcited by 63
  3. 2020Robust Object Detection under Occlusion with Context-Aware CompositionalNetscited by 54
  4. 2018StarMap for Category-Agnostic Keypoint and Viewpoint Estimationcited by 42
  5. 2021NeMo: Neural Mesh Models of Contrastive Features for Robust 3D Pose Estimationcited by 41
  6. 2021View Generalization for Single Image Textured 3D Modelscited by 19
  7. 2017Material Editing Using a Physically Based Rendering Networkcited by 17
  8. 2021Neural View Synthesis and Matching for Semi-Supervised Few-Shot Learning of 3D Posecited by 15

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Citing papers per year: 2022: 1; 2023: 11; 2024: 7; 2025: 3.

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  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  3. 2023Gaussian Splatting SLAMcited by 410
  4. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  5. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  6. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  7. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  8. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  9. 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
  10. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  11. 20246DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Modelcited by 28
  12. 2023Benchmarking Robustness in Neural Radiance Fieldscited by 13
10 more
  1. 2023NOVUM: Neural Object Volumes for Robust Object Classificationcited by 11
  2. 2024iNeMo: Incremental Neural Mesh Models for Robust Class-Incremental Learningcited by 10
  3. 2025Common3D: Self-Supervised Learning of 3D Morphable Models for Common Objects in Neural Feature Spacecited by 9
  4. 2024GlanceVAD: Exploring Glance Supervision for Label-efficient Video Anomaly Detectioncited by 7
  5. 2024Unsupervised Learning of Category-Level 3D Pose from Object-Centric Videoscited by 5
  6. 2024PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAMcited by 3
  7. 2025SplatPose: Geometry-Aware 6-DoF Pose Estimation from Single RGB Image via 3D Gaussian Splattingcited by 2
  8. 2023HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstructioncited by 1
  9. 2024Learning a Category-level Object Pose Estimator without Pose Annotationscited by 1
  10. 2025GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residualscited by 0