ROODI: Reconstructing Occluded Objects with Denoising Inpainters
Not on the map. Why?
Abstract (arXiv)
While the quality of novel-view images has improved dramatically with 3D Gaussian Splatting, extracting specific objects from scenes remains challenging. Isolating individual 3D Gaussian primitives for each object and handling occlusions in scenes remains far from being solved. We propose a novel object extraction method based on two key principles: (1) object-centric reconstruction through removal of irrelevant primitives; and (2) leveraging generative inpainting to compensate for missing observations caused by occlusions. For pruning, we propose to remove irrelevant Gaussians by looking into how close they are to its K-nearest neighbors and removing those that are statistical outliers. Importantly, these distances must take into account the actual spatial extent they cover -- we thus propose to use Wasserstein distances. For inpainting, we employ an off-the-shelf diffusion-based inpainter combined with occlusion reasoning, utilizing the 3D representation of the entire scene. Our findings highlight the crucial synergy between proper pruning and inpainting, both of which significantly enhance extraction performance. We evaluate our method on a standard real-world dataset and introduce a synthetic dataset for quantitative analysis. Our approach outperforms the state-of-the-art, demonstrating its effectiveness in object extraction from complex scenes.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 59 of its 68 references that are in the map. First posted on arXiv 13 Mar 2025.
Builds on
59 of 68 references.
References · 59
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
- 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
38 more
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,937
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2022Denoising Diffusion Restoration Modelscited by 963
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2022Language-driven Semantic Segmentationcited by 717
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
- 2023Segment Any 3D Gaussianscited by 161
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 111
- 2024GARField: Group Anything with Radiance Fieldscited by 109
- 2024STAG4D: Spatial-Temporal Anchored Generative 4D Gaussianscited by 102
- 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 100
- 2023OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learningcited by 75
- 2023NeRFiller: Completing Scenes via Generative 3D Inpaintingcited by 62
- 2024SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfercited by 61
- 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
50 most cited of 59 All 59 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.