mlsanityData to 14 Oct 2026

RANA: Relightable Articulated Neural Avatars

arXiv 2212.03237 ↗First posted 6 Dec 2022cs.CVcited by 12

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Abstract (arXiv)

We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume no knowledge about the lighting environment. We present a novel framework to model humans while disentangling their geometry, texture, and also lighting environment from monocular RGB videos. To simplify this otherwise ill-posed task we first estimate the coarse geometry and texture of the person via SMPL+D model fitting and then learn an articulated neural representation for photorealistic image generation. RANA first generates the normal and albedo maps of the person in any given target body pose and then uses spherical harmonics lighting to generate the shaded image in the target lighting environment. We also propose to pretrain RANA using synthetic images and demonstrate that it leads to better disentanglement between geometry and texture while also improving robustness to novel body poses. Finally, we also present a new photorealistic synthetic dataset, Relighting Humans, to quantitatively evaluate the performance of the proposed approach.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 49 of its 70 references that are in the map. First posted on arXiv 6 Dec 2022.

Builds on

49 of 70 references.

References · 49

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  12. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
37 more
  1. 2018Everybody Dance Nowcited by 315
  2. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  3. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  4. 2018Video Based Reconstruction of 3D People Modelscited by 238
  5. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  6. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  7. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  8. 2019Single Image Portrait Relightingcited by 152
  9. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  10. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  11. 2021Real-time Deep Dynamic Characterscited by 133
  12. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  13. 2018A Variational U-Net for Conditional Appearance and Shape Generationcited by 124
  14. 2018Detailed Human Avatars from Monocular Videocited by 109
  15. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  16. 2018Synthesizing Images of Humans in Unseen Posescited by 97
  17. 2019360-Degree Textures of People in Clothing from a Single Imagecited by 75
  18. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  19. 2017Neural Face Editing with Intrinsic Image Disentanglingcited by 70
  20. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  21. 2019Textured Neural Avatarscited by 65
  22. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  23. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  24. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  25. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  26. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  27. 2021Single-image Full-body Human Relightingcited by 30
  28. 2020TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Videocited by 28
  29. 2021KAMA: 3D Keypoint Aware Body Mesh Articulationcited by 27
  30. 2020Towards Fine-grained Human Pose Transfer with Detail Replenishing Networkcited by 21
  31. 2021Few-Shot Human Motion Transfer by Personalized Geometry and Texture Modelingcited by 21
  32. 2021Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptationcited by 21
  33. 2021Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance Synthesiscited by 14
  34. 2022Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Cameracited by 12
  35. 2022BodyMap: Learning Full-Body Dense Correspondence Mapcited by 11
  36. 2020Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed Peoplecited by 9
  37. 2021Temporal Consistency Loss for High Resolution Textured and Clothed 3DHuman Reconstruction from Monocular Videocited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 7; 2025: 0; 2026: 2.

12 papers.