RANA: Relightable Articulated Neural Avatars
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Abstract (arXiv)
We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume no knowledge about the lighting environment. We present a novel framework to model humans while disentangling their geometry, texture, and also lighting environment from monocular RGB videos. To simplify this otherwise ill-posed task we first estimate the coarse geometry and texture of the person via SMPL+D model fitting and then learn an articulated neural representation for photorealistic image generation. RANA first generates the normal and albedo maps of the person in any given target body pose and then uses spherical harmonics lighting to generate the shaded image in the target lighting environment. We also propose to pretrain RANA using synthetic images and demonstrate that it leads to better disentanglement between geometry and texture while also improving robustness to novel body poses. Finally, we also present a new photorealistic synthetic dataset, Relighting Humans, to quantitatively evaluate the performance of the proposed approach.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 49 of its 70 references that are in the map. First posted on arXiv 6 Dec 2022.
Builds on
49 of 70 references.
References · 49
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37 more
- 2018Everybody Dance Nowcited by 315
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- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
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- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2019Single Image Portrait Relightingcited by 152
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
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- 2018A Variational U-Net for Conditional Appearance and Shape Generationcited by 124
- 2018Detailed Human Avatars from Monocular Videocited by 109
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2018Synthesizing Images of Humans in Unseen Posescited by 97
- 2019360-Degree Textures of People in Clothing from a Single Imagecited by 75
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2017Neural Face Editing with Intrinsic Image Disentanglingcited by 70
- 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
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- 2021Temporal Consistency Loss for High Resolution Textured and Clothed 3DHuman Reconstruction from Monocular Videocited by 3
Built on by
Citing papers per year: 2023: 3; 2024: 7; 2025: 0; 2026: 2.
12 papers.
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
- 2024CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Imagescited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2024COMPOSE: Comprehensive Portrait Shadow Editingcited by 6
- 2024Generalizable Neural Human Renderercited by 3
- 2024Personalized 3D Human Pose and Shape Refinementcited by 2
- 2026Generative Relightable Avatarscited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Generative Relightable Avatars21 Jun 2026
- 2024COMPOSE: Comprehensive Portrait Shadow Editing25 Aug 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images5 Jul 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024Personalized 3D Human Pose and Shape Refinement18 Mar 2024
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Control18 Dec 2023
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling27 Nov 2023
- 2023Relightable and Animatable Neural Avatar from Sparse-View Video15 Aug 2023