Interpretable 3D Human Action Analysis with Temporal Convolutional Networks
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Abstract (arXiv)
The discriminative power of modern deep learning models for 3D human action recognition is growing ever so potent. In conjunction with the recent resurgence of 3D human action representation with 3D skeletons, the quality and the pace of recent progress have been significant. However, the inner workings of state-of-the-art learning based methods in 3D human action recognition still remain mostly black-box. In this work, we propose to use a new class of models known as Temporal Convolutional Neural Networks (TCN) for 3D human action recognition. Compared to popular LSTM-based Recurrent Neural Network models, given interpretable input such as 3D skeletons, TCN provides us a way to explicitly learn readily interpretable spatio-temporal representations for 3D human action recognition. We provide our strategy in re-designing the TCN with interpretability in mind and how such characteristics of the model is leveraged to construct a powerful 3D activity recognition method. Through this work, we wish to take a step towards a spatio-temporal model that is easier to understand, explain and interpret. The resulting model, Res-TCN, achieves state-of-the-art results on the largest 3D human action recognition dataset, NTU-RGBD.
Key facts. Cited by 88 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Apr 2017.
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Citing papers per year: 2021: 23; 2022: 21; 2023: 20; 2024: 16; 2025: 6; 2026: 2.
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- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
38 more
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
- 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
- 2022Riemannian Local Mechanism for SPD Neural Networkscited by 22
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2021One-shot action recognition in challenging therapy scenarioscited by 15
- 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
- 2025Audio-Sync Video Generation with Multi-Stream Temporal Controlcited by 14
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2024Event Stream based Human Action Recognition: A High-Definition Benchmark Dataset and Algorithmscited by 11
- 2021Motion Guided Attention Fusion to Recognize Interactions from Videoscited by 10
- 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
- 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
- 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
- 2024Language Model Guided Interpretable Video Action Reasoningcited by 8
- 2021HAN: An Efficient Hierarchical Self-Attention Network for Skeleton-Based Gesture Recognitioncited by 6
- 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
- 2023Human Body Pose Estimation for Gait Identification: A Comprehensive Survey of Datasets and Modelscited by 5
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
- 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
- 2022HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignmentcited by 4
- 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
- 2023Multimodal Contrastive Learning with Hard Negative Sampling for Human Activity Recognitioncited by 4
- 2023Riemannian Self-Attention Mechanism for SPD Networkscited by 4
- 2024Deep video representation learning: a surveycited by 4
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
50 most cited of 88 All 88 (JSON)
- 2026Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos28 Sep 2026
- 2026Subspace Kernel Learning on Tensor Sequences20 Mar 2026
- 2025Deep Learning-Based Visual Fatigue Detection Using Eye Gaze Patterns in VR14 Oct 2025
- 2025Audio-Sync Video Generation with Multi-Stream Temporal Control9 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Solving Copyright Infringement on Short Video Platforms: Novel Datasets and an Audio Restoration Deep Learning Pipeline30 Apr 2025
- 2025Towards Generalizing Temporal Action Segmentation to Unseen Views3 Apr 2025
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2024VIRES: Video Instance Repainting via Sketch and Text Guided Generation25 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)10 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
38 more
- 2024A vision-based framework for human behavior understanding in industrial assembly lines25 Sep 2024
- 2024Event Stream based Human Action Recognition: A High-Definition Benchmark Dataset and Algorithms19 Aug 2024
- 2024Analyzing Data Efficiency and Performance of Machine Learning Algorithms for Assessing Low Back Pain Physical Rehabilitation Exercises5 Aug 2024
- 2024A study of animal action segmentation algorithms across supervised, unsupervised, and semi-supervised learning paradigms23 Jul 2024
- 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformer17 Jul 2024
- 2024Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning1 Jul 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition16 Apr 2024
- 2024Language Model Guided Interpretable Video Action Reasoning2 Apr 2024
- 2024Skeleton-Based Human Action Recognition with Noisy Labels15 Mar 2024
- 2024On the Utility of 3D Hand Poses for Action Recognition14 Mar 2024
- 2024Unsupervised Motion Retargeting for Human-Robot Imitation18 Jan 2024
- 2023Riemannian Self-Attention Mechanism for SPD Networks28 Nov 2023
- 2023After-Stroke Arm Paresis Detection using Kinematic Data3 Nov 2023
- 2023Multimodal Contrastive Learning with Hard Negative Sampling for Human Activity Recognition3 Sep 2023
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition27 Aug 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient10 Aug 2023
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization7 Aug 2023
- 2023Theater Aid System for the Visually Impaired Through Transfer Learning of Spatio-Temporal Graph Convolution Networks28 Jun 2023
- 2023Multi-Dimensional Refinement Graph Convolutional Network with Robust Decouple Loss for Fine-Grained Skeleton-Based Action Recognition27 Jun 2023
- 2023A Closer Look at Geometric Temporal Dynamics for Face Anti-Spoofing25 Jun 2023
- 2023Learning Scene Flow With Skeleton Guidance For 3D Action Recognition23 Jun 2023
- 2023Human Body Pose Estimation for Gait Identification: A Comprehensive Survey of Datasets and Models23 May 2023
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition21 May 2023
- 2023Is end-to-end learning enough for fitness activity recognition?14 May 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition25 Mar 2023
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences17 Feb 2023
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition5 Feb 2023
- 20222D Pose Estimation based Child Action Recognition18 Dec 2022
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition12 Oct 2022
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos20 Sep 2022
- 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognition7 Sep 2022
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition1 Sep 2022
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting31 Aug 2022
50 newest of 88 All 88 (JSON)
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
12 most cited of 87 All 87 (JSON)
- 2026Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos28 Sep 2026
- 2026Subspace Kernel Learning on Tensor Sequences20 Mar 2026
- 2025Deep Learning-Based Visual Fatigue Detection Using Eye Gaze Patterns in VR14 Oct 2025
- 2025Audio-Sync Video Generation with Multi-Stream Temporal Control9 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Solving Copyright Infringement on Short Video Platforms: Novel Datasets and an Audio Restoration Deep Learning Pipeline30 Apr 2025
- 2025Towards Generalizing Temporal Action Segmentation to Unseen Views3 Apr 2025
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2024VIRES: Video Instance Repainting via Sketch and Text Guided Generation25 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)10 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
12 newest of 87 All 87 (JSON)