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Interpretable 3D Human Action Analysis with Temporal Convolutional Networks

arXiv 1704.04516 ↗First posted 14 Apr 2017cs.CVcited by 88

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Abstract (arXiv)

The discriminative power of modern deep learning models for 3D human action recognition is growing ever so potent. In conjunction with the recent resurgence of 3D human action representation with 3D skeletons, the quality and the pace of recent progress have been significant. However, the inner workings of state-of-the-art learning based methods in 3D human action recognition still remain mostly black-box. In this work, we propose to use a new class of models known as Temporal Convolutional Neural Networks (TCN) for 3D human action recognition. Compared to popular LSTM-based Recurrent Neural Network models, given interpretable input such as 3D skeletons, TCN provides us a way to explicitly learn readily interpretable spatio-temporal representations for 3D human action recognition. We provide our strategy in re-designing the TCN with interpretability in mind and how such characteristics of the model is leveraged to construct a powerful 3D activity recognition method. Through this work, we wish to take a step towards a spatio-temporal model that is easier to understand, explain and interpret. The resulting model, Res-TCN, achieves state-of-the-art results on the largest 3D human action recognition dataset, NTU-RGBD.

Key facts. Cited by 88 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Apr 2017.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 23; 2022: 21; 2023: 20; 2024: 16; 2025: 6; 2026: 2.

88 papers.

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  1. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  2. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  3. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  4. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  5. 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
  6. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  7. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  8. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  9. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  10. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  11. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  12. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
38 more
  1. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  2. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  3. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  4. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  5. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  6. 2022Riemannian Local Mechanism for SPD Neural Networkscited by 22
  7. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  8. 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
  9. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  10. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  11. 2021One-shot action recognition in challenging therapy scenarioscited by 15
  12. 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
  13. 2025Audio-Sync Video Generation with Multi-Stream Temporal Controlcited by 14
  14. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  15. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  16. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  17. 2024Event Stream based Human Action Recognition: A High-Definition Benchmark Dataset and Algorithmscited by 11
  18. 2021Motion Guided Attention Fusion to Recognize Interactions from Videoscited by 10
  19. 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
  20. 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
  21. 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
  22. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  23. 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
  24. 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
  25. 2024Language Model Guided Interpretable Video Action Reasoningcited by 8
  26. 2021HAN: An Efficient Hierarchical Self-Attention Network for Skeleton-Based Gesture Recognitioncited by 6
  27. 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6
  28. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  29. 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
  30. 2023Human Body Pose Estimation for Gait Identification: A Comprehensive Survey of Datasets and Modelscited by 5
  31. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  32. 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
  33. 2022HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignmentcited by 4
  34. 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
  35. 2023Multimodal Contrastive Learning with Hard Negative Sampling for Human Activity Recognitioncited by 4
  36. 2023Riemannian Self-Attention Mechanism for SPD Networkscited by 4
  37. 2024Deep video representation learning: a surveycited by 4
  38. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4

50 most cited of 88 All 88 (JSON)