mlsanityData to 14 Oct 2026

Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentation

arXiv 2410.06353 ↗First posted 8 Oct 2024cs.CVcited by 2

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Abstract (arXiv)

Skeleton-based Temporal Action Segmentation involves the dense action classification of variable-length skeleton sequences. Current approaches primarily apply graph-based networks to extract framewise, whole-body-level motion representations, and use one-hot encoded labels for model optimization. However, whole-body motion representations do not capture fine-grained part-level motion representations and the one-hot encoded labels neglect the intrinsic semantic relationships within the language-based action definitions. To address these limitations, we propose a novel method named Language-assisted Human Part Motion Representation Learning (LPL), which contains a Disentangled Part Motion Encoder (DPE) to extract dual-level (i.e., part and whole-body) motion representations and a Language-assisted Distribution Alignment (LDA) strategy for optimizing spatial relations within representations. Specifically, after part-aware skeleton encoding via DPE, LDA generates dual-level action descriptions to construct a textual embedding space with the help of a large-scale language model. Then, LDA motivates the alignment of the embedding space between text descriptions and motions. This alignment allows LDA not only to enhance intra-class compactness but also to transfer the language-encoded semantic correlations among actions to skeleton-based motion learning. Moreover, we propose a simple yet efficient Semantic Offset Adapter to smooth the cross-domain misalignment. Our experiments indicate that LPL achieves state-of-the-art performance across various datasets (e.g., +4.4% Accuracy, +5.6% F1 on the PKU-MMD dataset). Moreover, LDA is compatible with existing methods and improves their performance (e.g., +4.8% Accuracy, +4.3% F1 on the LARa dataset) without additional inference costs.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 8 Oct 2024.

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39 of 58 references.

References · 39

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27 more
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