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Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints

arXiv 1909.05704 ↗First posted 11 Sep 2019cs.CV cs.LGcited by 25

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Abstract (arXiv)

In the last years, the computer vision research community has studied on how to model temporal dynamics in videos to employ 3D human action recognition. To that end, two main baseline approaches have been researched: (i) Recurrent Neural Networks (RNNs) with Long-Short Term Memory (LSTM); and (ii) skeleton image representations used as input to a Convolutional Neural Network (CNN). Although RNN approaches present excellent results, such methods lack the ability to efficiently learn the spatial relations between the skeleton joints. On the other hand, the representations used to feed CNN approaches present the advantage of having the natural ability of learning structural information from 2D arrays (i.e., they learn spatial relations from the skeleton joints). To further improve such representations, we introduce the Tree Structure Reference Joints Image (TSRJI), a novel skeleton image representation to be used as input to CNNs. The proposed representation has the advantage of combining the use of reference joints and a tree structure skeleton. While the former incorporates different spatial relationships between the joints, the latter preserves important spatial relations by traversing a skeleton tree with a depth-first order algorithm. Experimental results demonstrate the effectiveness of the proposed representation for 3D action recognition on two datasets achieving state-of-the-art results on the recent NTU RGB+D~120 dataset.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Sep 2019.

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Citing papers per year: 2021: 4; 2022: 8; 2023: 4; 2024: 7; 2025: 2.

25 papers.

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  1. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  2. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  3. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  4. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  5. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  6. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  7. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
  8. 2022Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognitioncited by 6
  9. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  10. 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
  11. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  12. 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
13 more
  1. 2022AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancementcited by 3
  2. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  3. 2021Action Recognition with Domain Invariant Features of Skeleton Imagecited by 2
  4. 2024Signal-SGN: A Spiking Graph Convolutional Network for Skeletal Action Recognition via Learning Temporal-Frequency Dynamicscited by 2
  5. 2022Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1
  6. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  7. 2024Analyzing Data Efficiency and Performance of Machine Learning Algorithms for Assessing Low Back Pain Physical Rehabilitation Exercisescited by 1
  8. 2022A Survey on Human Action Recognitioncited by 0
  9. 2023Learning to Simplify Spatial-Temporal Graphs in Gait Analysiscited by 0
  10. 2024Collaboratively Self-supervised Video Representation Learning for Action Recognitioncited by 0
  11. 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognitioncited by 0
  12. 2024Unsupervised Motion Retargeting for Human-Robot Imitationcited by 0
  13. 2024An Improved Graph Pooling Network for Skeleton-Based Action Recognitioncited by 0