NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition
Not on the map. Why?
Abstract (arXiv)
Skeleton-based action recognition aims to recognize human actions from sequences of human joint coordinates. Most existing Spatial-Temporal Graph Convolutional Networks (STGCNs) have achieved promising results by modeling skeletal structures with implicit spatial-temporal representations. However, our empirical study reveals a clear performance imbalance across different skeletal modalities, indicating that implicitly coupling spatial and temporal information limits the full exploitation of complementary structural and motion cues. Inspired by the ventral and dorsal pathways in human perception, we propose Dual-Pathway Graph Convolutional Networks (NeuroPath), which adopt a dual-pathway architecture for separate yet collaborative modeling of spatial and temporal information. Specifically, transformation units first convert the input into pathway-specific skeletal representations, allowing each pathway to focus on complementary aspects of human motion. To further capture coordinated joint behaviors and their interrelationships, we introduce a group graph convolution block that dynamically identifies key body parts and models their spatial-temporal dependencies. In addition, inter-pathway dynamic fusion modules integrate complementary inter-modal information across pathways, facilitating higher-level semantic interpretation of actions. Extensive experiments on Kinetics Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120 demonstrate consistent performance improvements, validating the effectiveness of dual-pathway spatial-temporal modeling for skeleton-based action recognition.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 35 references that are in the map. First posted on arXiv 18 Aug 2026.
Builds on
16 of 35 references.
References · 16
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
- 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
- 2018Memory Attention Networks for Skeleton-based Action Recognitioncited by 36
- 2024Restore-RWKV: Efficient and Effective Medical Image Restoration with RWKVcited by 36
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
4 more
- 2024A Comprehensive Survey of Action Quality Assessment: Method and Benchmarkcited by 20
- 2020Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 18
- 2025PHI: Bridging Domain Shift in Long-Term Action Quality Assessment via Progressive Hierarchical Instructioncited by 10
- 2024AttriPrompter: Auto-Prompting with Attribute Semantics for Zero-shot Nuclei Detection via Visual-Language Pre-trained Modelscited by 3
Built on by
Not cited yet.