Explore Human Parsing Modality for Action Recognition
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Abstract (arXiv)
Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain effective semantic features of the body parts, while filtering out most irrelevant noise. We propose a new dual-branch framework called Ensemble Human Parsing and Pose Network (EPP-Net), which is the first to leverage both skeletons and human parsing modalities for action recognition. The first human pose branch feeds robust skeletons in graph convolutional network to model pose features, while the second human parsing branch also leverages depictive parsing feature maps to model parsing festures via convolutional backbones. The two high-level features will be effectively combined through a late fusion strategy for better action recognition. Extensive experiments on NTU RGB+D and NTU RGB+D 120 benchmarks consistently verify the effectiveness of our proposed EPP-Net, which outperforms the existing action recognition methods. Our code is available at: https://github.com/liujf69/EPP-Net-Action.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 34 of its 66 references that are in the map. First posted on arXiv 4 Jan 2024.
Builds on
34 of 66 references.
References · 34
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22 more
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Built on by
Citing papers per year: 2024: 4; 2025: 2; 2026: 2.
8 papers.
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognitioncited by 4
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2024SemiPL: A Semi-supervised Method for Event Sound Source Localizationcited by 0
- 2026SignMAE: Segmentation-Driven Self-Supervised Learning for Sign Language Recognitioncited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026SignMAE: Segmentation-Driven Self-Supervised Learning for Sign Language Recognition3 May 2026
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition22 Jul 2024
- 2024SemiPL: A Semi-supervised Method for Event Sound Source Localization30 Apr 2024
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition24 Apr 2024