mlsanityData to 7 Oct 2026

Explore Human Parsing Modality for Action Recognition

arXiv 2401.02138 ↗First posted 4 Jan 2024cs.CVcited by 8

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Abstract (arXiv)

Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain effective semantic features of the body parts, while filtering out most irrelevant noise. We propose a new dual-branch framework called Ensemble Human Parsing and Pose Network (EPP-Net), which is the first to leverage both skeletons and human parsing modalities for action recognition. The first human pose branch feeds robust skeletons in graph convolutional network to model pose features, while the second human parsing branch also leverages depictive parsing feature maps to model parsing festures via convolutional backbones. The two high-level features will be effectively combined through a late fusion strategy for better action recognition. Extensive experiments on NTU RGB+D and NTU RGB+D 120 benchmarks consistently verify the effectiveness of our proposed EPP-Net, which outperforms the existing action recognition methods. Our code is available at: https://github.com/liujf69/EPP-Net-Action.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 34 of its 66 references that are in the map. First posted on arXiv 4 Jan 2024.

Builds on

34 of 66 references.

References · 34

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
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  3. 2015Rethinking the Inception Architecture for Computer Visioncited by 5,451
  4. 2016Pyramid Scene Parsing Networkcited by 2,472
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  11. 2023EVA-02: A Visual Representation for Neon Genesiscited by 377
  12. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
22 more
  1. 2014Detect What You Can: Detecting and Representing Objects using Holistic Models and Body Partscited by 230
  2. 2022UniFormer: Unified Transformer for Efficient Spatiotemporal Representation Learningcited by 182
  3. 2019Self-Correction for Human Parsingcited by 179
  4. 2019MMTM: Multimodal Transfer Module for CNN Fusioncited by 128
  5. 2023Beyond Appearance: a Semantic Controllable Self-Supervised Learning Framework for Human-Centric Visual Taskscited by 94
  6. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  7. 2018Look into Person: Joint Body Parsing & Pose Estimation Network and A New Benchmarkcited by 79
  8. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  9. 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
  10. 2018Devil in the Details: Towards Accurate Single and Multiple Human Parsingcited by 64
  11. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
  12. 2015Deep Human Parsing with Active Template Regressioncited by 51
  13. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  14. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  15. 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
  16. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  17. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  18. 2021Expansion-Squeeze-Excitation Fusion Network for Elderly Activity Recognitioncited by 23
  19. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  20. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  21. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  22. 2023Dynamic Dense Graph Convolutional Network for Skeleton-based Human Motion Predictioncited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 2; 2026: 2.

8 papers.