Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
On the map: Multimodal LLMs / vision-language models → Video understanding with MLLMs
Abstract (arXiv)
Skeleton-based action recognition has garnered significant attention due to the utilization of concise and resilient skeletons. Nevertheless, the absence of detailed body information in skeletons restricts performance, while other multimodal methods require substantial inference resources and are inefficient when using multimodal data during both training and inference stages. To address this and fully harness the complementary multimodal features, we propose a novel multi-modality co-learning (MMCL) framework by leveraging the multimodal large language models (LLMs) as auxiliary networks for efficient skeleton-based action recognition, which engages in multi-modality co-learning during the training stage and keeps efficiency by employing only concise skeletons in inference. Our MMCL framework primarily consists of two modules. First, the Feature Alignment Module (FAM) extracts rich RGB features from video frames and aligns them with global skeleton features via contrastive learning. Second, the Feature Refinement Module (FRM) uses RGB images with temporal information and text instruction to generate instructive features based on the powerful generalization of multimodal LLMs. These instructive text features will further refine the classification scores and the refined scores will enhance the model's robustness and generalization in a manner similar to soft labels. Extensive experiments on NTU RGB+D, NTU RGB+D 120 and Northwestern-UCLA benchmarks consistently verify the effectiveness of our MMCL, which outperforms the existing skeleton-based action recognition methods. Meanwhile, experiments on UTD-MHAD and SYSU-Action datasets demonstrate the commendable generalization of our MMCL in zero-shot and domain-adaptive action recognition. Our code is publicly available at: https://github.com/liujf69/MMCL-Action.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 37 of its 55 references that are in the map. First posted on arXiv 22 Jul 2024.
Builds on
37 of 55 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2024: 3; 2025: 3; 2026: 6.
12 papers.
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2025Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentationcited by 2
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2025Evolving Skeletons: Motion Dynamics in Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2026Resource-Efficient RGB-Only Action Recognition for Edge Deploymentcited by 0
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognitioncited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
- 2026Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognitioncited by 0
- 2026SAFER-Activities: A Dataset for Smart Assessment of Fall Events and Routine Activitiescited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026SAFER-Activities: A Dataset for Smart Assessment of Fall Events and Routine Activities7 Sep 2026
- 2026Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition5 Aug 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition10 May 2026
- 2026Resource-Efficient RGB-Only Action Recognition for Edge Deployment11 Feb 2026
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentation19 Mar 2025
- 2025Evolving Skeletons: Motion Dynamics in Action Recognition5 Jan 2025
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition18 Nov 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
Similar, not cited
Close in wording, no citation either way
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
- 20253D Skeleton-Based Action Recognition: A Review
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
- 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMs
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition