mlsanityData to 7 Oct 2026

Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition

arXiv 2407.15706 ↗First posted 22 Jul 2024cs.CVcited by 12

On the map: Multimodal LLMs / vision-language models → Video understanding with MLLMs

Abstract (arXiv)

Skeleton-based action recognition has garnered significant attention due to the utilization of concise and resilient skeletons. Nevertheless, the absence of detailed body information in skeletons restricts performance, while other multimodal methods require substantial inference resources and are inefficient when using multimodal data during both training and inference stages. To address this and fully harness the complementary multimodal features, we propose a novel multi-modality co-learning (MMCL) framework by leveraging the multimodal large language models (LLMs) as auxiliary networks for efficient skeleton-based action recognition, which engages in multi-modality co-learning during the training stage and keeps efficiency by employing only concise skeletons in inference. Our MMCL framework primarily consists of two modules. First, the Feature Alignment Module (FAM) extracts rich RGB features from video frames and aligns them with global skeleton features via contrastive learning. Second, the Feature Refinement Module (FRM) uses RGB images with temporal information and text instruction to generate instructive features based on the powerful generalization of multimodal LLMs. These instructive text features will further refine the classification scores and the refined scores will enhance the model's robustness and generalization in a manner similar to soft labels. Extensive experiments on NTU RGB+D, NTU RGB+D 120 and Northwestern-UCLA benchmarks consistently verify the effectiveness of our MMCL, which outperforms the existing skeleton-based action recognition methods. Meanwhile, experiments on UTD-MHAD and SYSU-Action datasets demonstrate the commendable generalization of our MMCL in zero-shot and domain-adaptive action recognition. Our code is publicly available at: https://github.com/liujf69/MMCL-Action.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 37 of its 55 references that are in the map. First posted on arXiv 22 Jul 2024.

Builds on

37 of 55 references.

References · 37

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  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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  9. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
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25 more
  1. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 142
  2. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  3. 2019MMTM: Multimodal Transfer Module for CNN Fusioncited by 128
  4. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  5. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  6. 2019MFAS: Multimodal Fusion Architecture Searchcited by 84
  7. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  8. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  9. 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
  10. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
  11. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  12. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  13. 2017Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognitioncited by 23
  14. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  15. 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
  16. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  17. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  18. 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
  19. 2018Adding Attentiveness to the Neurons in Recurrent Neural Networkscited by 11
  20. 2024VG4D: Vision-Language Model Goes 4D Video Recognitioncited by 11
  21. 2018Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognitioncited by 9
  22. 2024Explore Human Parsing Modality for Action Recognitioncited by 8
  23. 2023TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potentialcited by 5
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  25. 2024SFMViT: SlowFast Meet ViT in Chaotic Worldcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 3; 2026: 6.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
  2. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
  3. 20253D Skeleton-Based Action Recognition: A Review
  4. 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
  5. 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMs
  6. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
  7. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion
  8. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition