mlsanityData to 7 Oct 2026

Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognition

arXiv 2208.08599 ↗First posted 18 Aug 2022cs.CVcited by 4

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Abstract (arXiv)

It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous approaches. In such conditions, short-term dependencies are few formally considered, which are critical for classifying similar actions. Most current approaches are consisted of interleaving spatial-only modules and temporal-only modules, where direct information flow among joints in adjacent frames are hindered, thus inferior to capture short-term motion and distinguish similar action pairs. To handle this limitation, we propose a general framework, coined as STGAT, to model cross-spacetime information flow. It equips the spatial-only modules with spatial-temporal modeling for regional perception. While STGAT is theoretically effective for spatial-temporal modeling, we propose three simple modules to reduce local spatial-temporal feature redundancy and further release the potential of STGAT, which (1) narrow the scope of self-attention mechanism, (2) dynamically weight joints along temporal dimension, and (3) separate subtle motion from static features, respectively. As a robust feature extractor, STGAT generalizes better upon classifying similar actions than previous methods, witnessed by both qualitative and quantitative results. STGAT achieves state-of-the-art performance on three large-scale datasets: NTU RGB+D 60, NTU RGB+D 120, and Kinetics Skeleton 400. Code is released.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 46 references that are in the map. First posted on arXiv 18 Aug 2022.

Builds on

30 of 46 references.

References · 30

  1. 2017Graph Attention Networkscited by 8,854
  2. 2017Squeeze-and-Excitation Networkscited by 4,763
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  4. 2017Non-local Neural Networkscited by 2,290
  5. 2017The Kinetics Human Action Video Datasetcited by 1,894
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  8. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  9. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  11. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  12. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
18 more
  1. 2017A Structured Self-attentive Sentence Embeddingcited by 318
  2. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  3. 2016Long Short-Term Memory-Networks for Machine Readingcited by 161
  4. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  5. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  6. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 142
  7. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  8. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  9. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  10. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  11. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  12. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  13. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  14. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  15. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  16. 2017Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnncited by 26
  17. 2018Part-based Graph Convolutional Network for Action Recognitioncited by 19
  18. 2020Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 18

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4 papers.