A Survey of Embodied AI: From Simulators to Research Tasks
Not on the map. Why?
Cited by 27 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
There has been an emerging paradigm shift from the era of "internet AI" to "embodied AI", where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments from an egocentric perception similar to humans. Consequently, there has been substantial growth in the demand for embodied AI simulators to support various embodied AI research tasks. This growing interest in embodied AI is beneficial to the greater pursuit of Artificial General Intelligence (AGI), but there has not been a contemporary and comprehensive survey of this field. This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations. Lastly, this paper surveys the three main research tasks in embodied AI -- visual exploration, visual navigation and embodied question answering (QA), covering the state-of-the-art approaches, evaluation metrics and datasets. Finally, with the new insights revealed through surveying the field, the paper will provide suggestions for simulator-for-task selections and recommendations for the future directions of the field.
Key facts. Cited by 256 papers in the map (data through 7 Oct 2026). Builds on 100 of its 152 references that are in the map. First posted on arXiv 8 Mar 2021.
Builds on
100 of 152 references.
References · 100
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- 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
- 2017Embodied Question Answeringcited by 335
- 2016Successor Features for Transfer in Reinforcement Learningcited by 331
- 2020Learning to Explore using Active Neural SLAMcited by 308
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- 2019Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Taskscited by 177
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
- 2018Visual Semantic Navigation using Scene Priorscited by 127
50 most cited of 100 All 100 (JSON)
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Citing papers per year: 2021: 10; 2022: 18; 2023: 42; 2024: 53; 2025: 74; 2026: 59.
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