mlsanityData to 7 Oct 2026

Towards Generalizable Visually Grounded Exploration of Household Devices

arXiv 2609.00845 ↗First posted 1 Sep 2026cs.AIcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 29 of its 43 references that are in the map. First posted on arXiv 1 Sep 2026.

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29 of 43 references.

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  1. 2025PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly10 Jun

Other references · 28

  1. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  2. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  3. 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  6. 2015VQA: Visual Question Answeringcited by 2,489
  7. 2023ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIscited by 1,880
  8. 2017Random Erasing Data Augmentationcited by 1,235
  9. 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
  10. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
  11. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  12. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
16 more
  1. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  2. 2019OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledgecited by 1,114
  3. 2023Kosmos-2: Grounding Multimodal Large Language Models to the Worldcited by 1,075
  4. 2016Modeling Context in Referring Expressionscited by 1,054
  5. 2023Shikra: Unleashing Multimodal LLM's Referential Dialogue Magiccited by 891
  6. 2018On Evaluation of Embodied Navigation Agentscited by 526
  7. 2023Ferret: Refer and Ground Anything Anywhere at Any Granularitycited by 498
  8. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 391
  9. 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 298
  10. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  11. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
  12. 2016Interactive Perception: Leveraging Action in Perception and Perception in Actioncited by 77
  13. 2025MiMo-Embodied: X-Embodied Foundation Model Technical Reportcited by 36
  14. 2025HomeBench: Evaluating LLMs in Smart Homes with Valid and Invalid Instructions Across Single and Multiple Devicescited by 15
  15. 2023MidMed: Towards Mixed-Type Dialogues for Medical Consultationcited by 13
  16. 2025ToolSpectrum : Towards Personalized Tool Utilization for Large Language Modelscited by 6

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