mlsanityData to 7 Oct 2026

Visual Hindsight Self-Imitation Learning for Interactive Navigation

arXiv 2312.03446 ↗First posted 5 Dec 2023cs.AIcited by 5

On the map: Offline RL and imitation learning from data → Language-conditioned policies and VLAs

Abstract (arXiv)

Interactive visual navigation tasks, which involve following instructions to reach and interact with specific targets, are challenging not only because successful experiences are very rare but also because the complex visual inputs require a substantial number of samples. Previous methods for these tasks often rely on intricately designed dense rewards or the use of expensive expert data for imitation learning. To tackle these challenges, we propose a novel approach, Visual Hindsight Self-Imitation Learning (VHS) for enhancing sample efficiency through hindsight goal re-labeling and self-imitation. We also introduce a prototypical goal embedding method derived from experienced goal observations, that is particularly effective in vision-based and partially observable environments. This embedding technique allows the agent to visually reinterpret its unsuccessful attempts, enabling vision-based goal re-labeling and self-imitation from enhanced successful experiences. Experimental results show that VHS outperforms existing techniques in interactive visual navigation tasks, confirming its superior performance and sample efficiency.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data. Builds on 54 of its 76 references that are in the map. First posted on arXiv 5 Dec 2023.

Builds on

54 of 76 references.

Closest ancestors · 2

Same direction, newest first

  1. 2021VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation19 May
  2. 2020Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning30 Sep

Other references · 52

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2022Training language models to follow instructions with human feedbackcited by 15,712
  3. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  4. 2023Visual Instruction Tuningcited by 7,792
  5. 2017Prototypical Networks for Few-shot Learningcited by 3,001
  6. 2020Supervised Contrastive Learningcited by 2,803
  7. 2023A Survey of Large Language Modelscited by 2,537
  8. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  9. 2016Generative Adversarial Imitation Learningcited by 1,576
  10. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  11. 2017Hindsight Experience Replaycited by 1,096
  12. 2019An Introduction to Variational Autoencoderscited by 997
38 more
  1. 2018Exploration by Random Network Distillationcited by 966
  2. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  3. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  4. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  5. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  6. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  7. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
  8. 2017Embodied Question Answeringcited by 335
  9. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  10. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  11. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  12. 2018Self-Imitation Learningcited by 135
  13. 2018Building Generalizable Agents with a Realistic and Rich 3D Environmentcited by 109
  14. 2021Visual Room Rearrangementcited by 101
  15. 2018Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learningcited by 91
  16. 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 91
  17. 20226-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmarkcited by 85
  18. 2017Gated-Attention Architectures for Task-Oriented Language Groundingcited by 72
  19. 2021Off-Policy Imitation Learning from Observationscited by 70
  20. 2022Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigationcited by 66
  21. 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 64
  22. 2020Multimodal Prototypical Networks for Few-shot Learningcited by 48
  23. 2019Making Efficient Use of Demonstrations to Solve Hard Exploration Problemscited by 45
  24. 2018Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learningcited by 39
  25. 2021Self-Imitation Learning by Planningcited by 25
  26. 2020Adaptive Procedural Task Generation for Hard-Exploration Problemscited by 20
  27. 2021Learning Efficient Multi-Agent Cooperative Visual Explorationcited by 19
  28. 2021Collaborative Visual Navigationcited by 18
  29. 2021Pushing it out of the Way: Interactive Visual Navigationcited by 14
  30. 2020Self-Imitation Learning via Generalized Lower Bound Q-learningcited by 13
  31. 2020Hindsight Expectation Maximization for Goal-conditioned Reinforcement Learningcited by 12
  32. 2020Episodic Self-Imitation Learning with Hindsightcited by 10
  33. 2021Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learningcited by 7
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  35. 2021Diversity-based Trajectory and Goal Selection with Hindsight Experience Replaycited by 6
  36. 2019Bias-Reduced Hindsight Experience Replay with Virtual Goal Prioritizationcited by 4
  37. 2021Imitation Learning with Human Eye Gaze via Multi-Objective Predictioncited by 4
  38. 2022Self-Imitation Learning from Demonstrationscited by 4

50 most cited of 52 All 52 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2022Understanding Hindsight Goal Relabeling from a Divergence Minimization Perspective
  2. 2023Understanding Representations Pretrained with Auxiliary Losses for Embodied Agent Planning
  3. 2026IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations ↗
  4. 2025Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation
  5. 2026Less Is More: Scalable Visual Navigation from Limited Data
  6. 2025GoViG: Goal-Conditioned Visual Navigation Instruction Generation via Multimodal Reasoning
  7. 2018Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation
  8. 2020Learning Object Relation Graph and Tentative Policy for Visual Navigation