DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors
On the map: Diffusion models → Video generation
Abstract (arXiv)
Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise physical properties to the object or the simulated results would become unnatural. Another solution is to learn the deformation of 3D objects with the distillation of video generative models, which, however, tends to produce 3D videos with small and discontinuous motions due to the inappropriate extraction and application of physics priors. In this work, to combine the strengths and complementing shortcomings of the above two solutions, we propose to learn the physical properties of a material field with video diffusion priors, and then utilize a physics-based Material-Point-Method (MPM) simulator to generate 4D content with realistic motions. In particular, we propose motion distillation sampling to emphasize video motion information during distillation. In addition, to facilitate the optimization, we further propose a KAN-based material field with frame boosting. Experimental results demonstrate that our method enjoys more realistic motions than state-of-the-arts do.
Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 48 of its 63 references that are in the map. First posted on arXiv 3 Jun 2024.
Builds on
48 of 63 references.
Closest ancestors · 4
Same direction, newest first
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2023LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models26 Sep
- 2023ModelScope Text-to-Video Technical Report12 Aug
- 2023Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators23 Mar
Other references · 44
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
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- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
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- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,725
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,207
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- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 684
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 682
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 638
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
- 2019Deep Learning for 3D Point Clouds: A Surveycited by 557
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
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- 2021PointCLIP: Point Cloud Understanding by CLIPcited by 461
- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 379
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 287
- 2023Text-To-4D Dynamic Scene Generationcited by 204
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
- 2023AMT: All-Pairs Multi-Field Transforms for Efficient Frame Interpolationcited by 177
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2022CLIP2Point: Transfer CLIP to Point Cloud Classification with Image-Depth Pre-trainingcited by 159
- 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 113
- 2023TADA! Text to Animatable Digital Avatarscited by 109
- 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 106
- 2023DreamControl: Control-Based Text-to-3D Generation with 3D Self-Priorcited by 39
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2023TAPS3D: Text-Guided 3D Textured Shape Generation from Pseudo Supervisioncited by 28
- 2023Towards High-Fidelity Text-Guided 3D Face Generation and Manipulation Using only Imagescited by 12
- 2023TextField3D: Towards Enhancing Open-Vocabulary 3D Generation with Noisy Text Fieldscited by 9
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Citing papers per year: 2025: 9; 2026: 31.
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