Housekeep: Tidying Virtual Households using Commonsense Reasoning
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
We introduce Housekeep, a benchmark to evaluate commonsense reasoning in the home for embodied AI. In Housekeep, an embodied agent must tidy a house by rearranging misplaced objects without explicit instructions specifying which objects need to be rearranged. Instead, the agent must learn from and is evaluated against human preferences of which objects belong where in a tidy house. Specifically, we collect a dataset of where humans typically place objects in tidy and untidy houses constituting 1799 objects, 268 object categories, 585 placements, and 105 rooms. Next, we propose a modular baseline approach for Housekeep that integrates planning, exploration, and navigation. It leverages a fine-tuned large language model (LLM) trained on an internet text corpus for effective planning. We show that our baseline agent generalizes to rearranging unseen objects in unknown environments. See our webpage for more details: https://yashkant.github.io/housekeep/
Key facts. Cited by 57 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 60 of its 85 references that are in the map. First posted on arXiv 22 May 2022.
Builds on
60 of 85 references.
References · 60
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- 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
- 2020How Much Knowledge Can You Pack Into the Parameters of a Language Model?cited by 719
- 2018From Recognition to Cognition: Visual Commonsense Reasoningcited by 556
- 2018On Evaluation of Embodied Navigation Agentscited by 547
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2019COMET: Commonsense Transformers for Automatic Knowledge Graph Constructioncited by 450
- 2021VLMo: Unified Vision-Language Pre-Training with Mixture-of-Modality-Expertscited by 425
- 2016A Corpus and Evaluation Framework for Deeper Understanding of Commonsense Storiescited by 417
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 366
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- 2017Embodied Question Answeringcited by 336
- 2018SWAG: A Large-Scale Adversarial Dataset for Grounded Commonsense Inferencecited by 333
- 2020A Recurrent Vision-and-Language BERT for Navigationcited by 302
- 2019Abductive Commonsense Reasoningcited by 301
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- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
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- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 221
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- 2020How Context Affects Language Models' Factual Predictionscited by 181
- 2020Improving Vision-and-Language Navigation with Image-Text Pairs from the Webcited by 177
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- 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
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- 2019"Going on a vacation" takes longer than "Going for a walk": A Study of Temporal Commonsense Understandingcited by 123
- 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
- 2021Visual Room Rearrangementcited by 102
- 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 102
- 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
- 2018RedNet: Residual Encoder-Decoder Network for indoor RGB-D Semantic Segmentationcited by 66
- 2020Human Instruction-Following with Deep Reinforcement Learning via Transfer-Learning from Textcited by 59
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- 2020An Exploration of Embodied Visual Explorationcited by 58
50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2022: 4; 2023: 21; 2024: 16; 2025: 9; 2026: 7.
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