SmartPlay: A Benchmark for LLMs as Intelligent Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/Microsoft/SmartPlay
Key facts. Cited by 125 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 42 of its 90 references that are in the map. First posted on arXiv 2 Oct 2023.
Builds on
42 of 90 references.
Closest ancestors · 2
Same direction, newest first
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Citing papers per year: 2023: 1; 2024: 44; 2025: 53; 2026: 27.
125 papers.
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