Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Recent studies have presented compelling evidence that large language models (LLMs) can equip embodied agents with the self-driven capability to interact with the world, which marks an initial step toward versatile robotics. However, these efforts tend to overlook the visual richness of open worlds, rendering the entire interactive process akin to "a blindfolded text-based game." Consequently, LLM-based agents frequently encounter challenges in intuitively comprehending their surroundings and producing responses that are easy to understand. In this paper, we propose Steve-Eye, an end-to-end trained large multimodal model designed to address this limitation. Steve-Eye integrates the LLM with a visual encoder which enables it to process visual-text inputs and generate multimodal feedback. In addition, we use a semi-automatic strategy to collect an extensive dataset comprising 850K open-world instruction pairs, empowering our model to encompass three essential functions for an agent: multimodal perception, foundational knowledge base, and skill prediction and planning. Lastly, we develop three open-world evaluation benchmarks, then carry out extensive experiments from a wide range of perspectives to validate our model's capability to strategically act and plan. Codes and datasets will be released.
Key facts. Cited by 45 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 35 of its 41 references that are in the map. First posted on arXiv 20 Oct 2023.
Builds on
35 of 41 references.
Closest ancestors · 1
Same direction, newest first
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents18 Jan
Other references · 34
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- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
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- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2023ViperGPT: Visual Inference via Python Execution for Reasoningcited by 591
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- 2018VirtualHome: Simulating Household Activities via Programscited by 411
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- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
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