VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Reward and representation learning are two long-standing challenges for learning an expanding set of robot manipulation skills from sensory observations. Given the inherent cost and scarcity of in-domain, task-specific robot data, learning from large, diverse, offline human videos has emerged as a promising path towards acquiring a generally useful visual representation for control; however, how these human videos can be used for general-purpose reward learning remains an open question. We introduce Value-Implicit Pre-training (VIP), a self-supervised pre-trained visual representation capable of generating dense and smooth reward functions for unseen robotic tasks. VIP casts representation learning from human videos as an offline goal-conditioned reinforcement learning problem and derives a self-supervised dual goal-conditioned value-function objective that does not depend on actions, enabling pre-training on unlabeled human videos. Theoretically, VIP can be understood as a novel implicit time contrastive objective that generates a temporally smooth embedding, enabling the value function to be implicitly defined via the embedding distance, which can then be used to construct the reward for any goal-image specified downstream task. Trained on large-scale Ego4D human videos and without any fine-tuning on in-domain, task-specific data, VIP's frozen representation can provide dense visual reward for an extensive set of simulated and real-robot tasks, enabling diverse reward-based visual control methods and significantly outperforming all prior pre-trained representations. Notably, VIP can enable simple, few-shot offline RL on a suite of real-world robot tasks with as few as 20 trajectories.
Key facts. Cited by 384 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 49 of its 71 references that are in the map. First posted on arXiv 30 Sep 2022.
Builds on
49 of 71 references.
Closest ancestors · 5
Same direction, newest first
- 2022BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning4 Feb
- 2021XIRL: Cross-embodiment Inverse Reinforcement Learning7 Jun
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- 2018RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation7 Nov
- 2018Zero-Shot Visual Imitation23 Apr
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Citing papers per year: 2022: 3; 2023: 75; 2024: 109; 2025: 90; 2026: 107.
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