Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction
On the map: LLM agents and tool use → Agent skill learning and evolution
Abstract (arXiv)
Agentic systems offer a promising way to automate embodied benchmark construction, but existing approaches typically cover isolated stages or remain specialized to predefined environments and task families. More importantly, multi-step construction produces dependent intermediate artifacts that are often passed downstream without artifact-specific verification, allowing local defects to propagate into the final benchmark. We present Embodied-BenchForge, an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts. It formulates construction as Closed-Loop Benchmark Synthesis, integrating forward artifact synthesis with backward verification and repair. Skill-Orchestrated Artifact Synthesis composes typed and reusable skills into executable workflows, while an artifact dependency graph records intermediate outputs and their dependencies. Requirement-Guided Verification and Repair applies artifact-specific contracts throughout construction and uses provenance to trigger local re-execution or upstream rollback when verification fails. Embodied-BenchForge constructs six benchmarks covering diverse embodied scenarios in the Offline EQA Track, together with one interactive benchmark containing 220 executable tasks in the Interactive Embodied Track. Evaluations of representative MLLMs and embodied agents show that the benchmarks distinguish model capabilities in both observation-based understanding and closed-loop execution. Quality assessment and ablations validate benchmark quality and the effectiveness of verification and repair, while repair and skill-reuse analyses demonstrate efficient localized recovery and cross-benchmark reusability.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use. Builds on 28 of its 33 references that are in the map. First posted on arXiv 11 Sep 2026.
Builds on
28 of 33 references.
References · 28
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16 more
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
- 2024A Survey on Vision-Language-Action Models for Embodied AIcited by 279
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
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- 2023EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AIcited by 147
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- 2025Code2Bench: Scaling Source and Rigor for Dynamic Benchmark Constructioncited by 3
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- 2026AEC-Bench: A Multimodal Benchmark for Agentic Systems in Architecture, Engineering, and Construction
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- 2026COMFYCLAW: Self-Evolving Skill Harnesses for Image Generation Workflows
- 2026Evidence-Calibrated Runtime Reconstruction for Agent Skills Across Heterogeneous Coding Agents