mlsanityData to 7 Oct 2026

Rasterized Edge Gradients: Handling Discontinuities Differentiably

arXiv 2405.02508 ↗First posted 3 May 2024cs.CV cs.GRcited by 14

Not on the map. Why?

Abstract (arXiv)

Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations, particularly for surface-based representations and rasterization-based rendering. We present a novel method for computing gradients at visibility discontinuities for rasterization-based differentiable renderers. Our method elegantly simplifies the traditionally complex problem through a carefully designed approximation strategy, allowing for a straightforward, effective, and performant solution. We introduce a novel concept of micro-edges, which allows us to treat the rasterized images as outcomes of a differentiable, continuous process aligned with the inherently non-differentiable, discrete-pixel rasterization. This technique eliminates the necessity for rendering approximations or other modifications to the forward pass, preserving the integrity of the rendered image, which makes it applicable to rasterized masks, depth, and normals images where filtering is prohibitive. Utilizing micro-edges simplifies gradient interpretation at discontinuities and enables handling of geometry intersections, offering an advantage over the prior art. We showcase our method in dynamic human head scene reconstruction, demonstrating effective handling of camera images and segmentation masks.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 35 of its 54 references that are in the map. First posted on arXiv 3 May 2024.

Builds on

35 of 54 references.

References · 35

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2019Deep High-Resolution Representation Learning for Visual Recognitioncited by 1,417
  8. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  9. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2023MVDream: Multi-view Diffusion for 3D Generationcited by 928
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
23 more
  1. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  2. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  3. 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
  4. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  5. 2017Neural 3D Mesh Renderercited by 437
  6. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  7. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  8. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
  9. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  10. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  11. 2017Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistencycited by 177
  12. 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
  13. 2018Deep Appearance Models for Face Renderingcited by 164
  14. 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
  15. 2023TextMesh: Generation of Realistic 3D Meshes From Text Promptscited by 135
  16. 2021Pixel Codec Avatarscited by 125
  17. 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
  18. 2016Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervisioncited by 106
  19. 2021Unsupervised Learning of 3D Object Categories from Videos in the Wildcited by 67
  20. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  21. 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
  22. 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
  23. 2020Monocular Differentiable Rendering for Self-Supervised 3D Object Detectioncited by 23

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 8; 2026: 6.

14 papers.

Sort:

By area: