Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos
Not on the map. Why?
Abstract (arXiv)
Current methods for egocentric view action recognition often face challenges in perceiving dynamic hand movements relying solely on geometrical or physical information. In this work, we effectively address this problem by gaining insights into the correlation between functional hand configurations and objects, which improves the detailed interpretation of real-world scenarios. To this end, we introduce a practical taxonomy of hand types based on the functioning perspective and utilize it for per-frame hand type labeling on existing datasets. We also propose a novel hand action recognition framework considering semantic details of the hand type as prior. This approach boosts the network's understanding of the continuous hand interaction throughout the action sequence. Our whole pipeline consists of three main modules: (1) Feature Extraction, (2) Egocentric Knowledge Module, which estimates 3D hand pose, object category, and hand type leveraging short-term cues, and (2) Egocentric Action Module, which aggregates per-frame knowledge, including text embeddings of hand type, over a longer time. In our extensive experiments with large-scale benchmarks, FPHA and H2O, our model outperforms current state-of-the-art methods, demonstrating its superior performance.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 54 references that are in the map. First posted on arXiv 28 Sep 2026.
Builds on
23 of 54 references.
References · 23
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
- 2017Non-local Neural Networkscited by 2,293
- 2018SlowFast Networks for Video Recognitioncited by 1,867
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
- 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
11 more
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
- 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
- 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
- 20182D/3D Pose Estimation and Action Recognition using Multitask Deep Learningcited by 103
- 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
- 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 89
- 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 82
- 2021Trear: Transformer-based RGB-D Egocentric Action Recognitioncited by 39
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
- 2019Contextual Attention for Hand Detection in the Wildcited by 16
Built on by
Not cited yet.