mlsanityData to 14 Oct 2026

Person Identification from Contextual Motion

arXiv 2606.13410 ↗First posted 11 Jun 2026cs.CV cs.HCcited by 0

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Abstract (arXiv)

We consider the problem of identifying people based on their motion styles. We present a generative model describing the action instance creation process and derive a probabilistic identity inference scheme for two common person identification scenarios motivated by the surveillance and authentication applications. We introduce a novel, interactive, scenario for person identification from motion patterns. To this end, we formalize the identification process in the context of a sequential message exchange session between the subject and the system. The subject's behavior is modeled using a probabilistic generative model inspired by the Human Information Processing (HIP) paradigm. At each stage, the system presents a visual stimulus (a cue) to the subject and records their motion response. The cue is selected so as to maximize the mutual information of the expected response and the subject's identity. Once recorded, the response is used to update the a posteriori probability over possible subjects' identities. The process terminates once a sufficient classification confidence level is reached. To the best of our knowledge, this is the first time person identification is addressed in such interactive setting. We report high recognition rates on five publicly available datasets and our own novel dataset consisting of 4,476 recordings of 22 test subjects responding to 15 cues.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 65 references that are in the map. First posted on arXiv 11 Jun 2026.

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7 of 65 references.

References · 7

  1. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  3. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  4. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 143
  5. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  6. 2019Gait Recognition via Disentangled Representation Learningcited by 70
  7. 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39

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