mlsanityData to 14 Oct 2026

Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition

arXiv 2112.10570 ↗First posted 20 Dec 2021cs.CVcited by 9

Not on the map. Why?

Abstract (arXiv)

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skeleton structure to effectively exploit the motion information contained in human joints. Each joint in the skeleton hypergraph is dynamically assigned the corresponding weight according to its moving, and the hypergraph topology in our model can be dynamically adjusted to different samples according to the relationship between the joints. Experimental results demonstrate that the performance of our model achieves competitive performance on three datasets: Kinetics-Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 22 of its 43 references that are in the map. First posted on arXiv 20 Dec 2021.

Builds on

22 of 43 references.

References · 22

  1. 2017Graph Attention Networkscited by 8,923
  2. 2017The Kinetics Human Action Video Datasetcited by 1,909
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  4. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  6. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  7. 2018Hypergraph Neural Networkscited by 488
  8. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  9. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  10. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 143
  11. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  12. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
10 more
  1. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  2. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
  3. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 77
  4. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 49
  5. 2018Memory Attention Networks for Skeleton-based Action Recognitioncited by 36
  6. 2017Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnncited by 26
  7. 2017Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognitioncited by 23
  8. 2018Part-based Graph Convolutional Network for Action Recognitioncited by 19
  9. 2019Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatial-Temporal Graph Convolutional Network for Action Recognitioncited by 8
  10. 2019Learned human-agent decision-making, communication and joint action in a virtual reality environmentcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 5; 2024: 1; 2025: 2; 2026: 1.

9 papers.