mlsanityData to 14 Oct 2026

Learning Latent Action World Models In The Wild

arXiv 2601.05230 ↗First posted 8 Jan 2026cs.AI cs.CVcited by 47

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.

Key facts. Cited by 47 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 59 of its 82 references that are in the map. First posted on arXiv 8 Jan 2026.

Builds on

59 of 82 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
  2. 2025AdaWorld: Learning Adaptable World Models with Latent Actions24 Mar
  3. 2022Masked World Models for Visual Control28 Jun

Other references · 56

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  5. 2022Scalable Diffusion Models with Transformerscited by 6,054
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  11. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
  12. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
38 more
  1. 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,410
  2. 2023Mastering Diverse Domains through World Modelscited by 1,253
  3. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
  4. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
  5. 2021VICReg: Variance-Invariance-Covariance Regularization for Self-Supervised Learningcited by 1,057
  6. 2019HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clipscited by 950
  7. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  8. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
  9. 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
  10. 2024Genie: Generative Interactive Environmentscited by 747
  11. 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
  12. 2023Learning Interactive Real-World Simulatorscited by 458
  13. 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 410
  14. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 407
  15. 2019Your Classifier is Secretly an Energy Based Model and You Should Treat it Like Onecited by 405
  16. 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
  17. 2024Latent Action Pretraining from Videoscited by 321
  18. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
  19. 2025MAGI-1: Autoregressive Video Generation at Scalecited by 276
  20. 2024Navigation World Modelscited by 272
  21. 2023NoMaD: Goal Masked Diffusion Policies for Navigation and Explorationcited by 248
  22. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  23. 2022MERLOT Reserve: Neural Script Knowledge through Vision and Language and Soundcited by 184
  24. 2021Rapid Exploration for Open-World Navigation with Latent Goal Modelscited by 121
  25. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  26. 2018Imitating Latent Policies from Observationcited by 101
  27. 2022Tutorial on amortized optimizationcited by 83
  28. 2018IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoningcited by 73
  29. 2024Moto: Latent Motion Token as the Bridging Language for Learning Robot Manipulation from Videoscited by 69
  30. 2021Playable Video Generationcited by 64
  31. 2025Back to the Features: DINO as a Foundation for Video World Modelscited by 58
  32. 2017Predicting Deeper into the Future of Semantic Segmentationcited by 51
  33. 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
  34. 2024DINO-Foresight: Looking into the Future with DINOcited by 45
  35. 2024DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Controlcited by 44
  36. 2025Latent Action Learning Requires Supervision in the Presence of Distractorscited by 44
  37. 2025What Drives Success in Physical Planning with Joint-Embedding Predictive World Models?cited by 43
  38. 2025CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrationscited by 41

50 most cited of 56 All 56 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 47.

47 papers.

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By area:

  1. 2026Cosmos 3: Omnimodal World Models for Physical AIcited by 165
  2. 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
  3. 2026VLA-JEPA: Enhancing Vision-Language-Action Model with Latent World Modelcited by 118
  4. 2026LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policiescited by 52
  5. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
  6. 2026VLANeXt: Recipes for Building Strong VLA Modelscited by 12
  7. 2026Subspace-Decomposed JEPAs: Disentangling Progression and Content in Latent World Modelscited by 11
  8. 2026Olaf-World: Orienting Latent Actions for Video World Modelingcited by 10
  9. 2026DiLA: Disentangled Latent Action World Modelscited by 10
  10. 2026Learning Additively Compositional Latent Actions for Embodied AIcited by 7
  11. 2026Hierarchical Latent Action Modelcited by 6
  12. 2026PhyWorld: Physics-Faithful World Model for Video Generationcited by 6
35 more
  1. 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
  2. 2026Human Cognition in Machines: A Unified Perspective of World Modelscited by 5
  3. 2026Robot Learning from Human Videos: A Surveycited by 5
  4. 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instructioncited by 5
  5. 2026Latent World Models with Monotone Planning Costs for Image-Goal Navigationcited by 5
  6. 2026Policy-Guided World Model Planning for Language-Conditioned Visual Navigationcited by 4
  7. 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
  8. 2026What Matters for Latent Actions in Robot Learningcited by 4
  9. 2026Latent State Design for World Models under Sufficiency Constraintscited by 3
  10. 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Datacited by 3
  11. 2026Robot-Factored World Models via Robot Renderingcited by 3
  12. 2026Why Latent Actions Fail, and How to Prevent Itcited by 2
  13. 2026CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularizationcited by 2
  14. 2026iMaC: Translating Actions into Motion and Contact Images for Embodied World Modelscited by 2
  15. 2026ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadowcited by 2
  16. 2026PhiZero: A World Model Built Around Physical Languagecited by 2
  17. 2026Self-Supervised Learning from Structural Invariancecited by 1
  18. 2026SCAR: Self-Supervised Continuous Action Representation Learningcited by 1
  19. 2026FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learningcited by 1
  20. 2026MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Predictioncited by 1
  21. 2026Think Only When Needed: Prompt-Authority Control for Selective Slow-Path Intervention in Vision-Language-Action Manipulationcited by 1
  22. 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulatorscited by 1
  23. 2026Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglementcited by 0
  24. 2026Emergent Semantic Representations in World Models through Physical Interaction without Linguistic Supervisioncited by 0
  25. 2026PoLAR: Factorizing Extent and Mode in Latent Actions for Robot Policy Learningcited by 0
  26. 2026Latent Actions from Factorized Transition Effects under Agent Ambiguitycited by 0
  27. 2026Self-Supervised Learning of Structured Dynamics from Videoscited by 0
  28. 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
  29. 2026Algebraic Consistency Alone Does Not Certify Temporal Structure in Latent Action Modelscited by 0
  30. 2026Devol-ONE: One Autoregressive Mixture of Transformers to Unify Vision-Language-Action and Latent World Modelingcited by 0
  31. 2026ECHO: Event-Augmented Context with Hindsight and Outlook for Wrist-Only Manipulationcited by 0
  32. 2026Native Action-Prior Learning from Videos for World Action Modelscited by 0
  33. 2026Action-Consequence Alignment for Reliable Planning and Self-Improving in Latent World Modelscited by 0
  34. 2026Learning Transferable World-Action Models from Task-Paired Human Videoscited by 0
  35. 2026OneLA: Learning Many Worlds from Latent Actionscited by 0

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  1. 2025Latent Action World Models for Control with Unlabeled Trajectories
  2. 2026Causally Debiased Latent Action Model for Embodied Action Conditioned World Models
  3. 2026Being-H0.7: A Latent World-Action Model from Egocentric Videos
  4. 2026LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models
  5. 2026VideoWorld 2: Learning Transferable Knowledge from Real-world Videos
  6. 2025LatBot: Distilling Universal Latent Actions for Vision-Language-Action Models
  7. 2026LARY: A Latent Action Representation Yielding Benchmark for Generalizable Vision-to-Action Alignment
  8. 2026ALAM: Algebraically Consistent Latent Action Model for Vision-Language-Action Models