Can Language Models Serve as Text-Based World Simulators?
Not on the map. Why?
Cited by 25 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Virtual environments play a key role in benchmarking advances in complex planning and decision-making tasks but are expensive and complicated to build by hand. Can current language models themselves serve as world simulators, correctly predicting how actions change different world states, thus bypassing the need for extensive manual coding? Our goal is to answer this question in the context of text-based simulators. Our approach is to build and use a new benchmark, called ByteSized32-State-Prediction, containing a dataset of text game state transitions and accompanying game tasks. We use this to directly quantify, for the first time, how well LLMs can serve as text-based world simulators. We test GPT-4 on this dataset and find that, despite its impressive performance, it is still an unreliable world simulator without further innovations. This work thus contributes both new insights into current LLM's capabilities and weaknesses, as well as a novel benchmark to track future progress as new models appear.
Key facts. Cited by 50 papers in the map (data through 7 Oct 2026). Builds on 17 of its 21 references that are in the map. First posted on arXiv 10 Jun 2024.
Builds on
17 of 21 references.
References · 17
- 2023GPT-4 Technical Reportcited by 18,132
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
- 2023Reasoning with Language Model is Planning with World Modelcited by 846
- 2023LLM+P: Empowering Large Language Models with Optimal Planning Proficiencycited by 496
- 2023On the Planning Abilities of Large Language Models : A Critical Investigationcited by 308
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
- 2019Interactive Fiction Games: A Colossal Adventurecited by 165
- 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
- 2023From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thoughtcited by 118
- 2024WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environmentcited by 99
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
- 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
5 more
- 2020Learning Dynamic Belief Graphs to Generalize on Text-Based Gamescited by 49
- 2023ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Gamescited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2023Towards Generating Functionally Correct Code Edits from Natural Language Issue Descriptionscited by 14
- 2019Generating Interactive Worlds with Textcited by 13
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Citing papers per year: 2024: 9; 2025: 17; 2026: 24.
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- 2025Planning with Reasoning using Vision Language World Modelcited by 36
- 2024CityBench: Evaluating the Capabilities of Large Language Models for Urban Taskscited by 26
- 2025Text2World: Benchmarking Large Language Models for Symbolic World Model Generationcited by 25
- 2026Qwen-AgentWorld: Language World Models for General Agentscited by 22
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- 2024LLM-Based World Models Can Make Decisions Solely, But Rigorous Evaluations are Neededcited by 10
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- 2024Enhancing Agent Learning through World Dynamics Modelingcited by 9
- 2026Toward Scalable Verifiable Reward: Proxy State-Based Evaluation for Multi-turn Tool-Calling LLM Agentscited by 9
- 2024Towards Building Specialized Generalist AI with System 1 and System 2 Fusioncited by 8
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- 2025Foundation Models as World Models: A Foundational Study in Text-Based GridWorldscited by 1
- 2025Bridging the Gap Between Multimodal Foundation Models and World Modelscited by 1
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- 2026EnvCraft: Synthesizing Executable Environments in Agentic RL for Claw-like Agentcited by 1
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- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026When Do Causal World Models Help Modular LLM Agents12 Jul 2026
- 2026Qwen-AgentWorld: Language World Models for General Agents23 Jun 2026
- 2026Training the Orchestrator: A Supervised Approach to End-to-End PDDL Planning with LLM Agents19 Jun 2026
- 2026Bridging the Agent-World Gap: Text World Models for LLM-based Agents8 Jun 2026
- 2026WMLLM: Self-Evolving Optimization Agents via Predict-Then-Act World Modeling2 Jun 2026
- 2026World-State Transformations for Neuro-symbolic Interactive Storytelling23 May 2026
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- 2026From Control to Foresight: Simulation as a New Paradigm for Human-Agent Collaboration12 Mar 2026
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- 2026Toward Scalable Verifiable Reward: Proxy State-Based Evaluation for Multi-turn Tool-Calling LLM Agents18 Feb 2026
- 2026Egocentric Bias in Vision-Language Models10 Feb 2026
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- 2026Textual Planning with Explicit Latent Transitions4 Feb 2026
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- 2026Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models27 Jan 2026
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- 2025Planning with Reasoning using Vision Language World Model2 Sep 2025
- 2025G-Sim: Generative Simulations with Large Language Models and Gradient-Free Calibration10 Jun 2025
- 2025Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents31 May 2025
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- 2025Large language models for artificial general intelligence (AGI): A survey of foundational principles and approaches6 Jan 2025
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- 2026Beyond State Consistency: Behavior Consistency in Text-Based World Models15 Apr 2026
- 2026Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning10 Feb 2026
- 2026Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models27 Jan 2026
- 2025From Word to World: Can Large Language Models be Implicit Text-based World Models?21 Dec 2025
- 2025R-WoM: Retrieval-augmented World Model For Computer-use Agents13 Oct 2025
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- 2026Training the Orchestrator: A Supervised Approach to End-to-End PDDL Planning with LLM Agents19 Jun 2026
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- 2026Toward Scalable Verifiable Reward: Proxy State-Based Evaluation for Multi-turn Tool-Calling LLM Agents18 Feb 2026
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- 2026Textual Planning with Explicit Latent Transitions4 Feb 2026
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- 2025Identifying Non-Replicable Social Science Studies with Language Models10 Mar 2025
- 2025Evolution and The Knightian Blindspot of Machine Learning22 Jan 2025
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- 2024Towards Building Specialized Generalist AI with System 1 and System 2 Fusion11 Jul 2024