mlsanityData to 7 Oct 2026

Playable Environments: Video Manipulation in Space and Time

arXiv 2203.01914 ↗First posted 3 Mar 2022cs.CV cs.AIcited by 29

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Abstract (arXiv)

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a video by providing a sequence of desired actions. The actions are learnt in an unsupervised manner. The camera can be controlled to get the desired viewpoint. Our method builds an environment state for each frame, which can be manipulated by our proposed action module and decoded back to the image space with volumetric rendering. To support diverse appearances of objects, we extend neural radiance fields with style-based modulation. Our method trains on a collection of various monocular videos requiring only the estimated camera parameters and 2D object locations. To set a challenging benchmark, we introduce two large scale video datasets with significant camera movements. As evidenced by our experiments, playable environments enable several creative applications not attainable by prior video synthesis works, including playable 3D video generation, stylization and manipulation. Further details, code and examples are available at https://willi-menapace.github.io/playable-environments-website

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 3 Mar 2022.

Builds on

33 of 43 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
  3. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  4. 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 1,998
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  8. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
  9. 2020First Order Motion Model for Image Animationcited by 698
  10. 2017MoCoGAN: Decomposing Motion and Content for Video Generationcited by 523
  11. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  12. 2018Video-to-Video Synthesiscited by 388
21 more
  1. 2018Everybody Dance Nowcited by 313
  2. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  3. 2015Deep multi-scale video prediction beyond mean square errorcited by 297
  4. 2016Unsupervised Learning for Physical Interaction through Video Predictioncited by 256
  5. 2021Motion Representations for Articulated Animationcited by 253
  6. 2018Animating Arbitrary Objects via Deep Motion Transfercited by 206
  7. 2018Stochastic Adversarial Video Predictioncited by 173
  8. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
  9. 2021A Good Image Generator Is What You Need for High-Resolution Video Synthesiscited by 162
  10. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  11. 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
  12. 2018Train Sparsely, Generate Densely: Memory-efficient Unsupervised Training of High-resolution Temporal GANcited by 120
  13. 2021GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worldscited by 98
  14. 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
  15. 2020STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Renderingcited by 76
  16. 2019VideoFlow: A Conditional Flow-Based Model for Stochastic Video Generationcited by 74
  17. 2017Recurrent Environment Simulatorscited by 68
  18. 2021Playable Video Generationcited by 63
  19. 2021CAMPARI: Camera-Aware Decomposed Generative Neural Radiance Fieldscited by 55
  20. 2015Anticipating Visual Representations from Unlabeled Videocited by 14
  21. 2019Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Studycited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 6; 2024: 3; 2025: 10; 2026: 7.

29 papers.

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  1. 2024Genie: Generative Interactive Environmentscited by 706
  2. 2023State of the Art on Diffusion Models for Visual Computingcited by 126
  3. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
  4. 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
  5. 2023Motion-Conditioned Diffusion Model for Controllable Video Synthesiscited by 99
  6. 2026Learning Latent Action World Models In The Wildcited by 42
  7. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  8. 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
  9. 2024Playable Game Generationcited by 26
  10. 2025Generative Physical AI in Vision: A Surveycited by 24
  11. 2025A Survey of Interactive Generative Videocited by 23
  12. 2022Vision+X: A Survey on Multimodal Learning in the Light of Datacited by 22
17 more
  1. 2025Synthetic Video Enhances Physical Fidelity in Video Synthesiscited by 15
  2. 2025Simulating the Visual World with Artificial Intelligence: A Roadmapcited by 15
  3. 2025PlaySlot: Learning Inverse Latent Dynamics for Controllable Object-Centric Video Prediction and Planningcited by 13
  4. 2025Position: Interactive Generative Video as Next-Generation Game Enginecited by 13
  5. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  6. 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenescited by 11
  7. 2026Latent Particle World Models: Self-supervised Object-centric Stochastic Dynamics Modelingcited by 11
  8. 2026Code World Model: Coding Agent as World Braincited by 9
  9. 2023Advances in 3D Neural Stylization: A Surveycited by 8
  10. 2025From Masks to Worlds: A Hitchhiker's Guide to World Modelscited by 5
  11. 2026ActionParty: Multi-Subject Action Binding in Generative Video Gamescited by 4
  12. 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
  13. 2022Neural Neural Textures Make Sim2Real Consistentcited by 3
  14. 2023Animating Street Viewcited by 3
  15. 2025Midway Network: Learning Representations for Recognition and Motion from Latent Dynamicscited by 2
  16. 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
  17. 2026TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Imagecited by 2