mlsanityData to 14 Oct 2026

Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps

arXiv 2509.11574 ↗First posted 15 Sep 2025cs.CVcited by 11

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Abstract (arXiv)

While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art techniques operate at less than 20 fps, significantly lagging behind geometry-based approaches like KinectFusion (hundreds of fps). This limitation stems from the heavy computational burden: modeling scenes requires numerous Gaussians and complex iterative optimization to fit RGB-D data; insufficient Gaussian counts or optimization iterations cause severe quality degradation. To address this, we propose a Gaussian-SDF hybrid representation, combining a colorized signed distance field (SDF) for smooth geometry and appearance with 3D Gaussians to capture underrepresented details. The SDF is efficiently constructed via RGB-D fusion (as in geometry-based methods), while Gaussians undergo iterative optimization. Our representation enables significant Gaussian reduction (50% fewer) by avoiding full-scene Gaussian modeling, and efficient Gaussian optimization (75% fewer iterations) through targeted appearance refinement. Building upon this representation, we develop GPS-SLAM (Gaussian-plus-SDF SLAM), a real-time 3D reconstruction system achieving over 150 fps on real-world Azure Kinect sequences, faster by an order-of-magnitude than state-of-the-art techniques while maintaining comparable reconstruction quality. The source code and data are available at https://gapszju.github.io/GPS-SLAM.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 20 of its 38 references that are in the map. First posted on arXiv 15 Sep 2025.

Builds on

20 of 38 references.

References · 20

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  3. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  4. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  5. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  6. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  7. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  8. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  9. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  10. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  11. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  12. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
8 more
  1. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  2. 2024RGBD GS-ICP SLAMcited by 65
  3. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  4. 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
  5. 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusioncited by 20
  6. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  7. 2025HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAMcited by 6
  8. 2025GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfelscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 10.

11 papers.