Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation
On the map: World models → World models for navigation
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Abstract (arXiv)
Semantic navigation requires an agent to navigate toward a specified target in an unseen environment. Employing an imaginative navigation strategy that predicts future scenes before taking action, can empower the agent to find target faster. Inspired by this idea, we propose SGImagineNav, a novel imaginative navigation framework that leverages symbolic world modeling to proactively build a global environmental representation. SGImagineNav maintains an evolving hierarchical scene graph and uses large vision language models to predict and explore unseen parts of the environment. While existing methods solely relying on past observations, this imaginative scene graph provides richer semantic context, enabling the agent to proactively estimate target locations. Building upon this, SGImagineNav adopts an adaptive navigation strategy that exploits semantic shortcuts when promising and explores unknown areas otherwise to gather additional context. This strategy continuously expands the known environment and accumulates valuable semantic contexts, ultimately guiding the agent toward the target. SGImagineNav is evaluated in both real-world scenarios and simulation benchmarks. SGImagineNav consistently outperforms previous methods, improving the success rate to 65.4% and 66.8% on HM3D and HSSD, and demonstrating cross-floor and cross-room navigation in real-world environments. All source code is open-sourced at https://github.com/UMich-CURLY/SGImagineNav.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 4 of its 44 references that are in the map. First posted on arXiv 9 Aug 2025.
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigationcited by 13
- 2026LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigationcited by 5
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulationcited by 0
- 2026OptiSight: Bridging Semantic Reasoning and Geometric Control for Embodied Navigationcited by 0
- 2026Active Spatial Inspection for Effective and Efficient Embodied Explorationcited by 0
- 2026Active Spatial Inspection for Effective and Efficient Embodied Exploration18 Sep 2026
- 2026OptiSight: Bridging Semantic Reasoning and Geometric Control for Embodied Navigation24 Aug 2026
- 2026NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation22 Jul 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation12 Feb 2026
- 2025MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation13 Nov 2025
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- 2026Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation
- 2025NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments
- 2026CausalNav: A Long-term Embodied Navigation System for Autonomous Mobile Robots in Dynamic Outdoor Scenarios
- 2025ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
- 2026FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation
- 2021Pathdreamer: A World Model for Indoor Navigation
- 2025VISTA: Generative Visual Imagination for Vision-and-Language Navigation
- 2025Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation