Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these Gaussians onto the 2D image plane for rendering. However, during the rendering process, a substantial number of unnecessary 3D Gaussians exist for the current view direction, resulting in significant computation costs associated with their identification. In this paper, we propose a computational reduction technique that quickly identifies unnecessary 3D Gaussians in real-time for rendering the current view without compromising image quality. This is accomplished through the offline clustering of 3D Gaussians that are close in distance, followed by the projection of these clusters onto a 2D image plane during runtime. Additionally, we analyze the bottleneck associated with the proposed technique when executed on GPUs and propose an efficient hardware architecture that seamlessly supports the proposed scheme. For the Mip-NeRF360 dataset, the proposed technique excludes 63% of 3D Gaussians on average before the 2D image projection, which reduces the overall rendering computation by almost 38.3% without sacrificing peak-signal-to-noise-ratio (PSNR). The proposed accelerator also achieves a speedup of 10.7x compared to a GPU.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 4 of its 10 references that are in the map. First posted on arXiv 21 Feb 2024.
Builds on
4 of 10 references.
References · 4
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2021Energon: Towards Efficient Acceleration of Transformers Using Dynamic Sparse Attentioncited by 26
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Citing papers per year: 2024: 4; 2025: 3; 2026: 1.
8 papers.
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2025Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimizationcited by 4
- 2025Learning Unified Representation of 3D Gaussian Splattingcited by 2
- 2025Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splattingcited by 1
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimizationcited by 1
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
- 2025Learning Unified Representation of 3D Gaussian Splatting26 Sep 2025
- 2025Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization17 Mar 2025
- 2025Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting24 Jan 2025
- 2024Sort-free Gaussian Splatting via Weighted Sum Rendering24 Oct 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity13 Jul 2024
- 2024Recent Advances in 3D Gaussian Splatting17 Mar 2024