RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars
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Abstract (arXiv)
We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases. The learned compact base composition effectively captures essential facial details for specific individuals, and does not rely on the fixed base composition weights of 3DMM, leading to enhanced reconstruction quality and higher efficiency. To further expedite the reconstruction process, we develop a novel color initialization estimation method and a batch-parallel Gaussian rasterization process, achieving state-of-the-art quality with training throughput of about 630 images per second. Moreover, we propose a local-global sampling strategy that enables direct on-the-fly reconstruction, immediately reconstructing the model as video streams in real time while achieving quality comparable to offline settings. Our source code is available at https://github.com/gapszju/RGBAvatar.
Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 41 of its 64 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
41 of 64 references.
References · 41
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
29 more
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2022Towards Metrical Reconstruction of Human Facescited by 166
- 2022Instant Volumetric Head Avatarscited by 159
- 2018Nonlinear 3D Face Morphable Modelcited by 157
- 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2022Realistic One-shot Mesh-based Head Avatarscited by 119
- 2020i3DMM: Deep Implicit 3D Morphable Model of Human Headscited by 109
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 84
- 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
- 2019Towards a complete 3D morphable model of the human headcited by 63
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
- 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
- 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
- 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatarscited by 39
- 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37
- 2021FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animationcited by 33
- 2021Riggable 3D Face Reconstruction via In-Network Optimizationcited by 31
- 2020Personalized Face Modeling for Improved Face Reconstruction and Motion Retargetingcited by 27
- 2024Gaussian Eigen Models for Human Headscited by 21
- 2023BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesiscited by 20
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
- 2024FAGhead: Fully Animate Gaussian Head from Monocular Videoscited by 2
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Citing papers per year: 2025: 8; 2026: 21.
29 papers.
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- 2025FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervisioncited by 10
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 4
- 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
- 2025Is It Really You? Exploring Biometric Verification Scenarios in Photorealistic Talking-Head Avatar Videoscited by 3
- 2026EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalizationcited by 3
- 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformationcited by 2
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatarscited by 1
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
17 more
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
- 2026One-Shot Feed-Forward 360circ Animatable Avatar via Inpainted UV-Space Gaussian Modelingcited by 0
- 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Capturescited by 0
- 2026DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Videocited by 0
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatarscited by 0
- 2026SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splattingcited by 0
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatarscited by 0
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimationcited by 0
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priorscited by 0
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Texturescited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatarscited by 0
- 2026ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatarscited by 0
- 2026ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatarscited by 0
- 2026ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars2 Oct 2026
- 2026ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatars2 Oct 2026
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors10 Aug 2026
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimation26 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
17 more
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting21 Apr 2026
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars16 Apr 2026
- 2026DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video30 Mar 2026
- 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures24 Mar 2026
- 2026EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization22 Mar 2026
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editing16 Mar 2026
- 2026One-Shot Feed-Forward 360circ Animatable Avatar via Inpainted UV-Space Gaussian Modeling19 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation19 Dec 2025
- 2025FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision17 Dec 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars7 Oct 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2025Is It Really You? Exploring Biometric Verification Scenarios in Photorealistic Talking-Head Avatar Videos1 Aug 2025
- 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars3 Jul 2025
- 2025FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervisioncited by 10
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 4
- 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
- 2025Is It Really You? Exploring Biometric Verification Scenarios in Photorealistic Talking-Head Avatar Videoscited by 3
- 2026EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalizationcited by 3
- 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformationcited by 2
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatarscited by 1
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
12 most cited of 29 All 29 (JSON)
- 2026ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars2 Oct 2026
- 2026ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatars2 Oct 2026
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors10 Aug 2026
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimation26 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
12 newest of 29 All 29 (JSON)