mlsanityData to 14 Oct 2026

Retrieval-Augmented Gaussian Avatars: Improving Expression Generalization

arXiv 2603.08645 ↗First posted 9 Mar 2026cs.CV cs.GR cs.LGcited by 0

On the map: Retrieval-augmented generation → Multimodal RAG

Abstract (arXiv)

Template-free animatable head avatars can achieve high visual fidelity by learning expression-dependent facial deformation directly from a subject's capture, avoiding parametric face templates and hand-designed blendshape spaces. However, since learned deformation is supervised only by the expressions observed for a single identity, these models suffer from limited expression coverage and often struggle when driven by motions that deviate from the training distribution. We introduce RAF (Retrieval-Augmented Faces), a simple training-time augmentation designed for template-free head avatars that learn deformation from data. RAF constructs a large unlabeled expression bank and, during training, replaces a subset of the subject's expression features with nearest-neighbor expressions retrieved from this bank while still reconstructing the subject's original frames. This exposes the deformation field to a broader range of expression conditions, encouraging stronger identity-expression decoupling and improving robustness to expression distribution shift without requiring paired cross-identity data, additional annotations, or architectural changes. We further analyze how retrieval augmentation increases expression diversity and validate retrieval quality with a user study showing that retrieved neighbors are perceptually closer in expression and pose. Experiments on the NeRSemble benchmark demonstrate that RAF consistently improves expression fidelity over the baseline, in both self-driving and cross-driving scenarios.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal RAG, one of 15 directions in Retrieval-augmented generation. Builds on 20 of its 29 references that are in the map. First posted on arXiv 9 Mar 2026.

Builds on

20 of 29 references.

References · 20

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
  3. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
  4. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  5. 2018Deep Video Portraitscited by 267
  6. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  7. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  8. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
  9. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  10. 2022Instant Volumetric Head Avatarscited by 159
  11. 2024Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesiscited by 97
  12. 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
8 more
  1. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  2. 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
  3. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 53
  4. 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
  5. 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
  6. 2019Demystifying Inter-Class Disentanglementcited by 31
  7. 2024Gaussian Eigen Models for Human Headscited by 21
  8. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11

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Close in wording, no citation either way

  1. 2024AniFaceDiff: Animating Stylized Avatars via Parametric Conditioned Diffusion Models
  2. 2026Avatar V: Scaling Video-Reference Avatar Video Generation
  3. 2026LiftAvatar: Kinematic-Space Completion for Expression-Controlled 3D Gaussian Avatar Animation
  4. 2024HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation
  5. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors
  6. 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting
  7. 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS
  8. 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation