mlsanityData to 7 Oct 2026

URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars

arXiv 2607.22673 ↗First posted 8 Jul 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

We present URHead, a unified representation for high-fidelity and animatable head avatars that fundamentally redefines mesh-Gaussian integration. While mesh-based methods offer precise geometric control but lack photorealistic detail, and Gaussian-based approaches achieve photorealism but suffer from poor structural consistency, existing hybrid solutions fail to fully leverage their complementary strengths. Our key contribution is a UV-space unification where both representations share a common UV parameterization. Through joint optimization with adaptive gaussian sampling, our method automatically learns to disentangle and allocate appropriate roles to each component. URHead maintains full parametric controllability while preserving subject-specific details, and outperforms existing state-of-the-art methods in reconstruction quality and animation consistency.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 46 references that are in the map. First posted on arXiv 8 Jul 2026.

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29 of 46 references.

References · 29

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17 more
  1. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
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  9. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
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  11. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
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  14. 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
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  16. 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
  17. 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2

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