DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time and high-fidelity 3D reconstruction from posed images. However, recent studies reveal its vulnerability to adversarial corruptions in input views, where imperceptible yet consistent perturbations can drastically degrade rendering quality, increase training and rendering time, and inflate memory usage, even leading to server denial-of-service. In our work, to mitigate this issue, we begin by analyzing the distinct behaviors of adversarial perturbations in the low- and high-frequency components of input images using wavelet transforms. Based on this observation, we design a simple yet effective frequency-aware defense strategy that reconstructs training views by filtering high-frequency noise while preserving low-frequency content. This approach effectively suppresses adversarial artifacts while maintaining the authenticity of the original scene. Notably, it does not significantly impair training on clean data, achieving a desirable trade-off between robustness and performance on clean inputs. Through extensive experiments under a wide range of attack intensities on multiple benchmarks, we demonstrate that our method substantially enhances the robustness of 3DGS without access to clean ground-truth supervision. By highlighting and addressing the overlooked vulnerabilities of 3D Gaussian Splatting, our work paves the way for more robust and secure 3D reconstructions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 40 of its 53 references that are in the map. First posted on arXiv 22 Feb 2026.
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References · 40
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
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- 2016Delving into Transferable Adversarial Examples and Black-box Attackscited by 530
- 2023Gaussian Splatting SLAMcited by 410
28 more
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
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- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2021Global Filter Networks for Image Classificationcited by 257
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
- 2020Focal Frequency Loss for Image Reconstruction and Synthesiscited by 204
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- 2023Structure-Aware Sparse-View X-ray 3D Reconstructioncited by 70
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
- 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
- 2021CausalAdv: Adversarial Robustness through the Lens of Causalitycited by 37
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- 2023WaveNeRF: Wavelet-based Generalizable Neural Radiance Fieldscited by 24
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 18
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- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 17
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- 2024Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objectscited by 11
- 2025RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attackscited by 7
- 2024Discretized Gaussian Representation for Tomographic Reconstructioncited by 6
- 2025Counterfactual Visual Explanation via Causally-Guided Adversarial Steeringcited by 1
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