TexPro: Text-guided PBR Texturing with Procedural Material Modeling
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Abstract (arXiv)
In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 26 of its 45 references that are in the map. First posted on arXiv 21 Oct 2024.
Builds on
26 of 45 references.
References · 26
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14 more
- 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
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Built on by
Citing papers per year: 2024: 1; 2025: 3.
4 papers.
- 2025HiScene: Creating Hierarchical 3D Scenes with Isometric View Generationcited by 18
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creationcited by 7
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation17 Apr 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
- 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creation19 Dec 2024