MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
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Abstract (arXiv)
Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to assign plausible textures to 3D objects based on images, such as the output of Latent Diffusion Models (LDMs) or photographs. Matching PBR materials to static images is challenging because the PBR representation captures the dynamic appearance of materials under varying viewing angles, shapes, and lighting conditions. By extending an Alpha-CLIP-based model on material renderings across diverse shapes and lighting, and encoding multiple viewing conditions for PBR materials, our approach generates descriptors that bridge the domains of PBR representations with photographs or renderings, including LDM outputs. This enables consistent material assignments without requiring explicit knowledge of material relationships between different parts of an object. MatCLIP achieves a top-1 classification accuracy of 76.6%, outperforming state-of-the-art methods such as PhotoShape and MatAtlas by over 15 percentage points on publicly available datasets. Our method can be used to construct material assignments for 3D shape datasets such as ShapeNet, 3DCoMPaT++, and Objaverse. All code and data will be released.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 25 of its 31 references that are in the map. First posted on arXiv 27 Jan 2025.
Builds on
25 of 31 references.
References · 25
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
- 2023Alpha-CLIP: A CLIP Model Focusing on Wherever You Wantcited by 151
- 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
- 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
- 2024Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objectscited by 52
- 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
- 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
13 more
- 2020MaterialGAN: Reflectance Capture using a Generative SVBRDF Modelcited by 33
- 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapescited by 27
- 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
- 2024TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resamplingcited by 24
- 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2018PhotoShape: Photorealistic Materials for Large-Scale Shape Collectionscited by 21
- 20233DCoMPaT++: An improved Large-scale 3D Vision Dataset for Compositional Recognitioncited by 21
- 2024MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignmentcited by 14
- 2024StyleTex: Style Image-Guided Texture Generation for 3D Modelscited by 14
- 2024SAMa: Material-aware 3D Selection and Segmentationcited by 10
- 2024FlexiTex: Enhancing Texture Generation via Visual Guidancecited by 8
- 2023The Visual Language of Fabricscited by 7
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Citing papers per year: 2025: 2.
2 papers.
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturing4 Dec 2025
- 2025Phieat: Physically Grounded Material Feature Representation14 Nov 2025
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- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
- 2023Material Palette: Extraction of Materials from a Single Image
- 2025MatE: Material Extraction from Single-Image via Geometric Prior
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
- 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
- 2025MatLat: Material Latent Space for PBR Texture Generation