TexTailor: Customized Text-aligned Texturing via Effective Resampling
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
We present TexTailor, a novel method for generating consistent object textures from textual descriptions. Existing text-to-texture synthesis approaches utilize depth-aware diffusion models to progressively generate images and synthesize textures across predefined multiple viewpoints. However, these approaches lead to a gradual shift in texture properties across viewpoints due to (1) insufficient integration of previously synthesized textures at each viewpoint during the diffusion process and (2) the autoregressive nature of the texture synthesis process. Moreover, the predefined selection of camera positions, which does not account for the object's geometry, limits the effective use of texture information synthesized from different viewpoints, ultimately degrading overall texture consistency. In TexTailor, we address these issues by (1) applying a resampling scheme that repeatedly integrates information from previously synthesized textures within the diffusion process, and (2) fine-tuning a depth-aware diffusion model on these resampled textures. During this process, we observed that using only a few training images restricts the model's original ability to generate high-fidelity images aligned with the conditioning, and therefore propose an performance preservation loss to mitigate this issue. Additionally, we improve the synthesis of view-consistent textures by adaptively adjusting camera positions based on the object's geometry. Experiments on a subset of the Objaverse dataset and the ShapeNet car dataset demonstrate that TexTailor outperforms state-of-the-art methods in synthesizing view-consistent textures. The source code for TexTailor is available at https://github.com/Adios42/Textailor
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 32 of its 35 references that are in the map. First posted on arXiv 12 Jun 2025.
Builds on
32 of 35 references.
Closest ancestors · 9
Same direction, newest first
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models20 Mar
- 2023TEXTure: Text-Guided Texturing of 3D Shapes3 Feb
- 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusion2 Dec
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
- 2022LION: Latent Point Diffusion Models for 3D Shape Generation12 Oct
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
- 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Models24 Jan
Other references · 23
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,614
- 2014Sequence to Sequence Learning with Neural Networkscited by 2,986
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
11 more
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 269
- 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
- 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
- 2024InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpaintingcited by 22
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- 2024GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
- 2023Text-Guided Texturing by Synchronized Multi-View Diffusion
- 2024RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models
- 2024TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling
- 2023Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields
- 2024Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis
- 2024MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
- 2024GenesisTex: Adapting Image Denoising Diffusion to Texture Space