mlsanityData to 7 Oct 2026

CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization

arXiv 2603.19121 ↗First posted 19 Mar 2026cs.CV cs.AIcited by 1

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Abstract (arXiv)

The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures with insufficient quality, artifacts, and baked-in shading. To overcome these limitations, we introduce CustomTex, a novel framework for instance-level, high-fidelity scene texturing driven by reference images. CustomTex takes an untextured 3D scene and a set of reference images specifying the desired appearance for each object instance, and generates a unified, high-resolution texture map. The core of our method is a dual-distillation approach that separates semantic control from pixel-level enhancement. We employ semantic-level distillation, equipped with an instance cross-attention, to ensure semantic plausibility and ``reference-instance'' alignment, and pixel-level distillation to enforce high visual fidelity. Both are unified within a Variational Score Distillation (VSD) optimization framework. Experiments demonstrate that CustomTex achieves precise instance-level consistency with reference images and produces textures with superior sharpness, reduced artifacts, and minimal baked-in shading compared to state-of-the-art methods. Our work establishes a more direct and user-friendly path to high-quality, customizable 3D scene appearance editing.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 66 of its 81 references that are in the map. First posted on arXiv 19 Mar 2026.

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66 of 81 references.

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